Malamar is a Dark/Psychic-type Pokémon introduced in Generation VI and a final stage of its evolution line, with a base stat total of 482.

Malamar

Malamar

Abilities

Contrary

Makes stat changes have an opposite effect.

Suction Cups

Firmly anchors the body.

Infiltrator

Passes through the foe’s barrier and strikes.

Hidden Ability

Base Stats

Total: 482
EV Yield: 2 Attack
HP: 86
Attack: 92
Defense: 88
Sp. Atk: 68
Sp. Def: 75
Speed: 73

Malamar's Weaknesses and Resistances

Weak To

Immune To

Evolution Chain

Inkay evolves into Malamar by leveling up at level 30while holding the console upside down.

#0686 Inkay Inkay dark typepsychic type
Lvl. upat level 30while holding the console upside down
#0687 Malamar Malamar dark typepsychic type

Forms

Malamar Playthrough, Competitive, and Nuzlocke Usage

Using Malamar in a Playthrough

Inkay evolves into Malamar starting at level 30 through the family's unusual inversion-based evolution method, traditionally requiring the game system to be turned upside down as the level is gained; the exact hardware implementation varies by game. Standard Malamar is Dark/Psychic with base 92 Attack, 88 Defense, 86 HP, and 73 Speed. Contrary is the defining ability because it reverses stat changes: Superpower normally lowers Attack and Defense, but on Contrary Malamar each use instead raises both stats by one stage while dealing 120-base-power Fighting damage. Knock Off, Psycho Cut, Rest, Sleep Talk, Topsy-Turvy, Hypnosis, and coverage provide offense or utility, while Suction Cups prevents forced switching and the Hidden Ability Infiltrator bypasses Substitute and several protective screen effects. Dark/Psychic has a Psychic immunity but no ordinary resistances, a Fairy weakness, and a quadruple Bug weakness. Mega Malamar keeps Dark/Psychic typing, reaches base 102 Attack, 98 Special Attack, 120 Special Defense, and 88 Speed, and retains Contrary as its Mega Ability. Careful is excellent for standard RestTalk sets, while Mega Malamar can justify Careful, Adamant, or more offensively oriented natures depending on the role.

Malamar in Competitive Pokémon

Standard Malamar established a distinctive XY and ORAS lower-tier niche through Contrary plus Superpower. In XY NU, repeatedly using Superpower simultaneously dealt strong Fighting damage and raised Malamar's Attack and Defense, allowing bulky RestTalk sets to become progressively harder to stop while Knock Off removed important items from Poison-, Psychic-, and Flying-type answers. Contrary also turns opposing stat drops such as Intimidate into boosts, making some conventional forms of physical counterplay actively harmful. Its limitations are severe: Dark/Psychic supplies almost no defensive resistances, Bug attacks deal quadruple damage, base 73 Speed is mediocre, and Rest is often its only reliable recovery. Mega Malamar is a much newer development and should be separated from that established history. Its base 120 Special Defense, improved offenses and Speed, and continued access to Contrary give the same Superpower snowballing strategy a much larger statistical foundation, but the quadruple Bug weakness and Fairy weakness remain intact.

Malamar in Nuzlockes

Malamar can be powerful in a Nuzlocke because Contrary transforms Superpower from a self-weakening attack into a move that simultaneously raises Attack and Defense. Once a safe first boost is obtained, physical opponents can become progressively easier to handle, and Knock Off provides reliable Dark STAB without recoil. The major danger is the quadruple Bug weakness: U-turn, X-Scissor, First Impression, or unexpected Bug coverage can deal catastrophic damage even after Defense boosts. Fairy is also super effective, and Dark/Psychic otherwise offers very little resistance utility beyond a Psychic immunity. Mega Malamar's much higher Special Defense and improved Speed make neutral matchups safer, but neither Mega Evolution nor Contrary removes those type weaknesses. Careful is especially useful when building around repeated Superpower boosts because Defense rises naturally while Special Defense does not.

Learnsets

68 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Wrap normal type 15 90 physical move
1 Peck flying type 35 100 physical move
1 Hypnosis psychic type --- 60 status move
1 Reversal fighting type --- 100 physical move
9 Payback dark type 50 100 physical move
12 Pluck flying type 60 100 physical move
15 Psybeam psychic type 65 100 special move
18 Swagger normal type --- 85 status move
21 Slash normal type 70 100 physical move
24 Night Slash dark type 70 100 physical move
27 Psycho Cut psychic type 70 100 physical move
33 Switcheroo dark type --- 100 status move
37 Foul Play dark type 95 100 physical move
42 Topsy-Turvy dark type --- --- status move
47 Superpower fighting type 120 100 physical move

Machine

- Flamethrower fire type 90 100 special move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Reflect psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Future Sight psychic type 120 100 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Knock Off dark type 65 100 physical move
- Skill Swap psychic type --- --- status move
- Fake Tears dark type --- 100 status move
- Aerial Ace flying type 60 --- physical move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Trick Room psychic type --- --- status move
- Psyshock psychic type 80 100 special move
- Foul Play dark type 95 100 physical move
- Stored Power psychic type 20 100 special move
- Throat Chop dark type 80 100 physical move
- Lunge bug type 80 100 physical move
- Liquidation water type 85 100 physical move
- Expanding Force psychic type 80 100 special move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Psychic Noise psychic type 75 100 special move

Egg

- Disable normal type --- 100 status move
- Destiny Bond ghost type --- --- status move
- Acupressure normal type --- --- status move

Pokédex Entries

6 entries
X / Omega Ruby

It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.

Y / Alpha Sapphire

It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Ultra Sun

When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.

Ultra Moon

It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.

Sword

Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.

Shield

It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Malamar Biology and Behavior

Malamar possesses some of the strongest hypnotic power attributed to any Pokemon. By flashing its luminous body and making specific movements, it can lure prey, control people or Pokemon, and leave victims with little or no memory of what happened while under its influence. It captures prey with its tentacles and finishes them with digestive fluids. Malamar is also portrayed as unusually intelligent, with some individuals able to operate human technology and use manipulation or deception rather than direct violence.

Malamar Biological Data

National Pokédex
#687
Species
Overturning Pokémon
Height
4' 11" (1.5 m)
Weight
103.6 lbs (47.0 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Blob
Gender
50% female / 50% male

Misc

Catch Rate: 80

Base Experience: 169 Exp

Hatch Counter: 20

Malamar Size Comparison: BETA

Malamar is listed at 4' 11" (1.5 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
malamar
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Malamar currently uses a pose-adjusted visual scale.