Marshadow is a Fighting/Ghost-type Pokémon introduced in Generation VII, with a base stat total of 600 and no standard evolutions.
Marshadow
Abilities
Powers up the Pokémon’s weaker moves.
Base Stats
Marshadow's Weaknesses and Resistances
Evolution Chain
Marshadow does not evolve into or from any other Pokémon.
Marshadow Playthrough, Competitive, and Nuzlocke Usage
Using Marshadow in a Playthrough
Marshadow is a single-stage Fighting/Ghost Mythical Pokémon obtained through special distributions rather than ordinary wild encounters in its debut era, so it is generally unavailable during a standard first playthrough unless event or transfer rules specifically permit it. When usable, base 125 Attack and 125 Speed make it an exceptional physical attacker, while Fighting/Ghost STAB is extraordinarily difficult to resist and provides Normal and Fighting immunities defensively. Spectral Thief is its defining move: it steals the target's positive stat boosts before dealing damage, allowing Marshadow to punish opposing setup rather than merely surviving it, while Close Combat supplies powerful Fighting STAB. Technician boosts moves with 60 base power or less, making Shadow Sneak particularly dangerous priority and strengthening coverage such as Rock Tomb in generations where it is available. The main drawback is only moderate 90/80/90 bulk, so Marshadow is much safer when attacking first than when repeatedly switching into neutral damage; weaknesses to Fairy, Flying, Ghost, and Psychic remain important despite its Mythical status. Jolly is normally the safest Nature because preserving base 125 Speed is essential for outrunning other offensive Pokémon, while Adamant can be justified when external speed control already guarantees the first move.
Marshadow in Competitive Pokémon
Marshadow has been an Ubers Pokémon throughout its conventional competitive life and immediately established itself as one of that tier's most threatening offensive tools. In Generation VII, Fighting/Ghost STAB was effectively unresisted by ordinary type combinations, while base 125 Speed let Marshadow outrun maximum-Speed Arceus forms and Spectral Thief allowed it to reverse the advantage of setup sweepers by stealing their boosts before attacking. Technician-boosted Shadow Sneak gave it exceptional revenge-killing utility against faster or boosted threats, and Marshadium Z converted Spectral Thief into Soul-Stealing 7-Star Strike for a one-time 195-power Ghost attack capable of breaking defensive answers. Sword and Shield kept Marshadow in Ubers, where it remained one of the format's best revenge killers and wallbreakers because Spectral Thief could punish setup from threats such as Zygarde or Kyogre while Shadow Sneak threatened Calyrex-Shadow and other fast sweepers. Its limitations are primarily defensive: base 80 Defense and 90 Special Defense make switching in difficult, and strong Fairy-, Flying-, Ghost-, or Psychic-type attacks can force it out or remove it before its offensive utility matters. Marshadow is unavailable in standard Scarlet and Violet, so its established main-series tier history currently ends with Generation VIII, though National Dex formats preserve its characteristic anti-setup role. Few Pokémon combine wallbreaking and emergency anti-sweep insurance as directly as Marshadow, which is why its competitive value has remained far greater than a simple 600-BST comparison would imply.
Marshadow in Nuzlockes
Marshadow is an exceptionally useful emergency Pokémon in a Nuzlocke because Spectral Thief can neutralize an enemy that has accumulated dangerous positive stat boosts while simultaneously dealing damage. Base 125 Speed and Technician-boosted Shadow Sneak give two separate forms of speed control: Marshadow naturally outruns most opponents, and priority can finish weakened threats that are faster or have boosted their own Speed. Its Normal and Fighting immunities create genuinely free switches when enemy moves are known, while resistances to Bug, Poison, and Rock provide additional entry opportunities. The danger is that Marshadow is not especially bulky, and Close Combat lowers both defenses after use, making a failed knockout or multi-Pokémon sequence much riskier than the initial damage number suggests. Spectral Thief is particularly safe against setup compared with attempting to race the opponent with one's own boosts, because Marshadow removes the opponent's positive stat stages before damage resolves. Jolly sets using accurate STAB and Shadow Sneak minimize variance, while recoil-free priority and the ability to steal boosts make Marshadow one of the most dependable offensive Mythicals for preventing a single unexpected setup sweeper from ending a run.
Learnsets
18 moves · Sword Shield
Level Up — Sword Shield
Pokédex Entries
6 entries
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.
It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.
By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.
This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Marshadow Biology and Behavior
Zenith Marshadow is a temporary full-power state that appears when Marshadow becomes angry or actively commits itself to battle rather than a separate species or permanent alternate body. Its fighting spirit visibly ignites, causing the smoky structures around its head, collar, wrists, and eyes to flare into bright green and yellow flame-like energy. The transformation therefore provides a direct visible indicator of an otherwise secretive Pokémon abandoning concealment and bringing its copied martial skill fully into combat. Zenith Marshadow does not have separate base stats or typing in the core games, so the distinction is primarily behavioral and visual rather than a mechanically independent battle form.
Marshadow Biological Data
- National Pokédex
- #802
- Species
- Gloomdweller Pokémon
- Height
- 2' 4" (0.7 m)
- Weight
- 48.9 lbs (22.2 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Humanoid
- Gender
- Genderless
Misc
Catch Rate: 3
Base Experience: 270 Exp
Hatch Counter: 120
Marshadow Size Comparison: BETA
Marshadow is listed at 2' 4" (0.7 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Marshadow 









