Sinistcha is a Grass/Ghost-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 508.

Sinistcha

Sinistcha

Abilities

Hospitality

When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP

Heatproof

Weakens the power of Fire-type moves.

Hidden Ability

Base Stats

Total: 508
EV Yield: 2 Sp. Atk
HP: 71
Attack: 60
Defense: 106
Sp. Atk: 121
Sp. Def: 80
Speed: 70

Sinistcha's Weaknesses and Resistances

Evolution Chain

Poltchageist evolves into Sinistcha with an Unremarkable Teacup.

Sinistcha Playthrough, Competitive, and Nuzlocke Usage

Using Sinistcha in a Playthrough

Poltchageist and Sinistcha are introduced in The Teal Mask and therefore require access to Kitakami rather than appearing in the base Paldea Pokédex progression. Poltchageist has Counterfeit and rarer Artisan forms; the battle stats and Abilities are identical, but Counterfeit Form evolves with an Unremarkable Teacup while Artisan Form requires a Masterpiece Teacup, producing Unremarkable or Masterpiece Form Sinistcha respectively. Sinistcha's 121 Special Attack and 106 Defense make it a capable bulky special attacker, while Grass/Ghost grants Normal and Fighting immunities plus useful resistances to Electric, Grass, Ground, and Water. Its signature Matcha Gotcha is an 80-base-power Grass special attack that hits both opponents in doubles, restores up to half of the damage dealt, and has a 20% chance to burn, but its 90% accuracy means it is not completely reliable. Heatproof is generally the more useful singles Ability because it halves the offensive stat used for Fire damage against Sinistcha and halves burn damage, while Hospitality is designed for doubles and restores one-quarter of an ally's maximum HP when Sinistcha enters the field. Strength Sap provides excellent recovery while lowering the target's Attack, Calm Mind can build toward a sweep, and Shadow Ball or Hex supplies reliable Ghost STAB. Dark, Fire, Flying, Ghost, and Ice weaknesses prevent Sinistcha from functioning as a universal wall, and base 70 Speed means many attackers move first. Bold is particularly useful for defensive or Calm Mind sets, while Modest can emphasize immediate special damage and Calm can strengthen its weaker special-defense side.

Sinistcha in Competitive Pokémon

Sinistcha is currently UU in Scarlet/Violet and has established a substantial defensive and setup niche rather than functioning as a novelty counterpart to Polteageist. High base 121 Special Attack and 106 Defense combine with Calm Mind, Strength Sap, Matcha Gotcha, and Heatproof to create a setup sweeper that can repeatedly recover while reducing the damage of physical attackers. Strength Sap restores HP based on the target's Attack and lowers that Attack by one stage, allowing Sinistcha to turn many physical Pokémon into setup opportunities, while Matcha Gotcha provides simultaneous offense and healing and can inflict burn. Heatproof is usually preferred in singles because it effectively neutralizes the normal Fire weakness and also reduces burn damage, while Heavy-Duty Boots or Leftovers improve repeated switching and long-term recovery. Its weaknesses to Dark, Flying, Ghost, and Ice remain exploitable, and Matcha Gotcha's 90% accuracy plus base 70 Speed give offensive teams ways to force progress before Sinistcha becomes too difficult to break. In doubles, Hospitality gives it a completely different identity by healing its partner for 25% of maximum HP whenever Sinistcha switches in, while Rage Powder, Life Dew, Matcha Gotcha, and its immunity to Fake Out through Ghost typing make it a legitimate redirection-and-recovery support Pokémon. The Counterfeit/Artisan and Unremarkable/Masterpiece distinctions do not change stats, types, Abilities, or competitive movesets, so their tiering history is shared rather than form-specific.

Sinistcha in Nuzlockes

The Poltchageist line can become an excellent Kitakami Nuzlocke support Pokémon, although evolution requires locating the correct teacup item for the form caught rather than simply reaching a level threshold. Counterfeit Poltchageist needs an Unremarkable Teacup and Artisan Poltchageist needs a Masterpiece Teacup; the resulting Sinistcha forms are mechanically identical after evolution, so the rarer authenticity stamp does not itself make one survivor stronger. Sinistcha's Normal and Fighting immunities provide completely safe switches against known moves, while base 106 Defense, Strength Sap, and Heatproof can make many physical matchups highly forgiving. Strength Sap is particularly valuable because it is perfectly accurate, restores HP based on the target's Attack, and simultaneously lowers that Attack, reducing both immediate and future danger. Matcha Gotcha combines damage and healing but is only 90% accurate, so Giga Drain or another perfectly accurate option may be safer when a miss could result in a death; its 20% burn chance should be treated as a bonus rather than a plan. Memento causes the user to faint and directly conflicts with conventional Nuzlocke rules, while Stun Spore's 75% accuracy creates substantial variance despite its useful speed control. With its five weaknesses checked in advance, Sinistcha's immunities, recovery, attack reduction, and good physical bulk give it an unusually strong toolkit for keeping both itself and, in doubles through Hospitality, its partner alive.

Learnsets

45 moves · Scarlet Violet

Level Up

- Matcha Gotcha grass type 80 90 special move
1 Stun Spore grass type --- 75 status move
1 Withdraw water type --- --- status move
1 Astonish ghost type 30 100 physical move
6 Absorb grass type 20 100 special move
12 Life Dew water type --- --- status move
18 Foul Play dark type 95 100 physical move
24 Mega Drain grass type 40 100 special move
30 Hex ghost type 65 100 special move
36 Rage Powder bug type --- --- status move
42 Strength Sap grass type --- 100 status move
48 Shadow Ball ghost type 80 100 special move
54 Memento dark type --- 100 status move
60 Leaf Storm grass type 130 90 special move

Machine

- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Night Shade ghost type --- 100 special move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Uproar normal type 90 100 special move
- Imprison psychic type --- --- status move
- Iron Defense steel type --- --- status move
- Magical Leaf grass type 60 --- special move
- Calm Mind psychic type --- --- status move
- Energy Ball grass type 90 100 special move
- Nasty Plot dark type --- --- status move
- Trick Room psychic type --- --- status move
- Leaf Storm grass type 130 90 special move
- Foul Play dark type 95 100 physical move
- Scald water type 80 100 special move
- Hex ghost type 65 100 special move
- Phantom Force ghost type 90 100 physical move
- Grassy Terrain grass type --- --- status move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move

Pokédex Entries

2 entries
Scarlet

It pretends to be tea, trying to fool people into drinking it so it can drain their life-force. Its ruse is generally unsuccessful.

Violet

It prefers cool, dark places, such as the back of a shelf or the space beneath a home's floorboards. It wanders in search of prey after sunset.

Additional Images

PokeAPI sprites

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Sinistcha Biology and Behavior

Sinistcha is a Grass/Ghost Pokémon composed of matcha inhabiting a chawan tea bowl, with a whisk-like structure on its head that it uses to stir itself and build energy before battle. It prefers cool, dark hiding places such as the backs of shelves or spaces beneath floorboards and becomes more active after sunset. Historically, Sinistcha would sneak into houses and imitate ordinary tea so that people would drink it, allowing the Pokémon to drain their life force, but the decline in use of the traditional bowls it inhabits made that tactic less effective. Modern Sinistcha therefore roam towns and suburbs in search of prey and can attack approaching creatures by splashing them with life-force-draining tea. Unremarkable and Masterpiece forms are distinguished by an authenticity stamp on the base of the bowl and derive from the corresponding Poltchageist form, but their battle statistics, Abilities, and known biological behavior are otherwise the same.

Sinistcha Biological Data

National Pokédex
#1013
Species
Matcha Pokémon
Height
0' 8" (0.2 m)
Weight
4.9 lbs (2.2 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Ball
Gender
Genderless

Misc

Catch Rate: 60

Base Experience: 178 Exp

Hatch Counter: 50

Sinistcha Size Comparison: BETA

Sinistcha is listed at 0' 8" (0.2 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
sinistcha
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.