Okidogi is a Poison/Fighting-type Pokémon introduced in Generation IX, with a base stat total of 555 and no standard evolutions.

Okidogi

Okidogi

Abilities

Toxic Chain

The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move

Guard Dog

Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.

Hidden Ability

Base Stats

Total: 555
EV Yield: 3 Attack
HP: 88
Attack: 128
Defense: 115
Sp. Atk: 58
Sp. Def: 86
Speed: 80

Okidogi's Weaknesses and Resistances

Evolution Chain

Okidogi does not evolve into or from any other Pokémon.

Okidogi Playthrough, Competitive, and Nuzlocke Usage

Using Okidogi in a Playthrough

Okidogi is a standalone Poison/Fighting Legendary Pokémon introduced in The Teal Mask. After Ogerpon has been caught and The Teal Mask's main storyline is completed, Okidogi reappears at Paradise Barrens as a fixed level-70 encounter, so it is a late DLC acquisition rather than a Pokémon that develops alongside the player. Its base 128 Attack and 115 Defense make it an excellent physical bruiser, while Poison/Fighting provides strong STAB coverage and useful resistances to Bug, Dark, Fighting, Grass, Poison, and Rock. Toxic Chain gives every damaging move a 30% chance to badly poison a susceptible target, allowing even ordinary attacks such as Drain Punch, Poison Jab, Knock Off, or Ice Punch to create long-term attrition without using Toxic separately. Drain Punch is especially valuable because it is perfectly accurate and converts Okidogi's high Attack into recovery, while Bulk Up can increase both Attack and Defense when a matchup safely allows setup. Its Hidden Ability Guard Dog prevents forced switching and turns an opposing Intimidate activation into a one-stage Attack boost instead of a drop, which can be particularly useful in doubles or against Intimidate-heavy trainers. The largest defensive flaw is a 4× Psychic weakness, joined by ordinary Ground and Flying weaknesses, and base 80 Speed means Okidogi will often need to take a hit before moving. Adamant suits straightforward physical offense, while Careful can reinforce the weaker special side for bulky Drain Punch or Bulk Up sets.

Okidogi in Competitive Pokémon

Okidogi is currently UUBL in Scarlet/Violet singles, meaning it is legal in OU but considered too strong for UU. Its main competitive strength is the combination of base 128 Attack, 88/115/86 bulk, Poison/Fighting typing, and either Toxic Chain or Guard Dog, allowing it to make progress even when it does not immediately score a knockout. Assault Vest sets use Drain Punch, Knock Off, Poison STAB, and coverage such as Ice Punch to absorb special hits while Toxic Chain threatens badly poisoned status on switch-ins, and Drain Punch offsets chip damage as Okidogi repeatedly trades blows. Bulk Up sets instead commonly use Guard Dog, turning Intimidate from a defensive answer into a potential Attack boost while also preventing phazing effects that would otherwise remove a setup Pokémon. Its Poison typing gives it useful matchups into Fairy-types and its Fighting STAB threatens Dark- and Steel-types, but Ground and Flying attacks remain dangerous and the 4× Psychic weakness can force defensive Terastallization. Okidogi has also shown that its niches translate into official doubles: it appeared on Cristhian Andrade's championship team at the 2024 São Paulo Regional, demonstrating that its bulk, physical pressure, and anti-Intimidate potential were viable at high-level VGC rather than merely theoretical. Its UUBL status accurately captures the overall picture—too potent and difficult to contain for UU, but more specialized and easier to exploit than the most consistently dominant OU staples.

Okidogi in Nuzlockes

Okidogi can be a very strong Nuzlocke capture if Legendary encounters are allowed, although its fixed level-70 post-story availability means it contributes mainly to late Teal Mask content, The Indigo Disk, and other endgame battles. Base 115 Defense, good HP, and several useful resistances make physical damage relatively manageable, while Drain Punch offers perfectly accurate STAB and immediate healing rather than requiring a separate recovery turn. Toxic Chain is useful passive insurance because any damaging move can badly poison a susceptible opponent, but its 30% trigger rate is too inconsistent to rely on when survival depends on status occurring that turn. Guard Dog is extremely attractive when available because it removes Intimidate as an Attack-reduction risk and prevents forced switching, allowing Okidogi to maintain Bulk Up boosts or a favorable matchup. The 4× Psychic weakness is the major survival hazard: an unexpected Psychic or Psyshock can overwhelm otherwise excellent bulk, while Ground and Flying coverage must also be respected. Gunk Shot's 80% accuracy and Close Combat or Superpower's defensive or offensive drawbacks make safer moves such as Poison Jab and Drain Punch preferable whenever they already secure the necessary knockout. Used against known physical or neutral matchups rather than blind special attackers, Okidogi combines strong damage, recovery, and defensive stability very effectively.

Learnsets

70 moves · Scarlet Violet

Level Up

1 Bite dark type 60 100 physical move
1 Low Kick fighting type --- 100 physical move
1 Bulk Up fighting type --- --- status move
8 Howl normal type --- --- status move
16 Poison Fang poison type 50 100 physical move
24 Force Palm fighting type 60 100 physical move
32 Counter fighting type --- 100 physical move
40 Poison Jab poison type 80 100 physical move
48 Brutal Swing dark type 60 100 physical move
56 Crunch dark type 80 100 physical move
64 Superpower fighting type 120 100 physical move
72 Giga Impact normal type 150 90 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Metal Claw steel type 50 95 physical move
- Crunch dark type 80 100 physical move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Rock Tomb rock type 60 95 physical move
- Bulk Up fighting type --- --- status move
- Poison Tail poison type 50 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Poison Jab poison type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Shadow Claw ghost type 70 100 physical move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Gunk Shot poison type 120 80 physical move
- Iron Head steel type 80 100 physical move
- Sludge Wave poison type 95 100 special move
- Low Sweep fighting type 65 100 physical move
- Snarl dark type 55 95 special move
- High Horsepower ground type 95 95 physical move
- Throat Chop dark type 80 100 physical move
- Psychic Fangs psychic type 85 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Hard Press steel type --- 100 physical move
- Upper Hand fighting type 65 100 physical move

Pokédex Entries

2 entries
Scarlet

After all its muscles were stimulated by the toxic chain around its neck, Okidogi transformed and gained a powerful physique.

Violet

Okidogi is a ruffian with a short temper. It can pulverize anything by swinging around the chain on its neck.

Additional Images

PokeAPI sprites

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Okidogi Biology and Behavior

Okidogi is a muscular canine Legendary Pokémon whose most distinctive feature is the toxic chain wrapped around its neck. According to the history revealed through Pecharunt, Okidogi was once smaller and weaker; its desire for strength led it to accept Pecharunt's Binding Mochi, after which the toxic chain stimulated its muscles and transformed it into its present powerful physique while binding it to Pecharunt's will. It is a short-tempered ruffian capable of swinging the chain with enough force to pulverize what it strikes. Despite its greedy and arrogant behavior toward outsiders, Okidogi maintains a genuine working relationship with Munkidori and Fezandipiti, communicating privately with them and cooperating in battle. Kitakami's people long worshipped it as one of the Loyal Three and believed reverence for Okidogi could promote kindness and harmonious relations, a heroic reputation created by the community's mistaken understanding of its ancient conflict with Ogerpon.

Okidogi Biological Data

National Pokédex
#1014
Species
Retainer Pokémon
Height
5' 11" (1.8 m)
Weight
203.3 lbs (92.2 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Upright
Gender
0% female / 100% male

Misc

Catch Rate: 3

Base Experience: 278 Exp

Hatch Counter: 50

Okidogi Size Comparison: BETA

Okidogi is listed at 5' 11" (1.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
okidogi
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.