Iron Leaves is a Grass/Psychic-type Pokémon introduced in Generation IX, with a base stat total of 590 and no standard evolutions.

Iron Leaves

Iron Leaves

Abilities

Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base Stats

Total: 590
EV Yield: 3 Attack
HP: 90
Attack: 130
Defense: 88
Sp. Atk: 70
Sp. Def: 108
Speed: 104

Iron Leaves's Weaknesses and Resistances

Evolution Chain

Iron Leaves does not evolve into or from any other Pokémon.

Iron Leaves Playthrough, Competitive, and Nuzlocke Usage

Using Iron Leaves in a Playthrough

Iron Leaves is a standalone Grass/Psychic Paradox Pokémon whose Scarlet/Violet availability is also limited to special Tera Raid events rather than a permanent Area Zero encounter. The most recent official distribution placed Psychic-Tera Iron Leaves in 5-star Pokémon Violet raids from December 19, 2025 through January 4, 2026, and the event allows only one capture per save across reruns; as of August 2026 that event is over, so new access depends on an already-caught specimen, trade, HOME, or a future distribution. Its base 130 Attack, 108 Special Defense, and 104 Speed create a fast physical attacker with useful special resilience, while Quark Drive can increase Attack or Speed under Electric Terrain or after Booster Energy activates. The signature Psyblade is a perfectly accurate 80-base-power physical Psychic attack whose power becomes 120 in Electric Terrain, creating excellent synergy with Miraidon or any other terrain setter that also activates Quark Drive. Leaf Blade provides powerful perfectly accurate Grass STAB with a high critical-hit ratio, Sacred Sword and Close Combat cover Steel- and Dark-types, and Swords Dance can raise Attack by two stages when a safe setup opportunity exists. Grass/Psychic carries a severe defensive cost: Iron Leaves is weak to Flying, Poison, Ghost, Fire, Ice, and Dark and takes 4× damage from Bug, making U-turn and other Bug attacks particularly dangerous. Jolly is usually the most practical Nature for leveraging base 104 Speed, while Adamant maximizes its substantial physical power.

Iron Leaves in Competitive Pokémon

Iron Leaves is currently RUBL in Scarlet/Violet, meaning it is banned from RU while not possessing enough usage for a standard higher usage tier. Swords Dance is the defining singles setup option, and Booster Energy can trigger Quark Drive immediately, allowing carefully constructed sets to raise Speed and then threaten a sweep with Leaf Blade, Psyblade, and Fighting or Electric coverage. Psyblade is especially dangerous alongside Electric Terrain because its base power rises from 80 to 120 at the same time Quark Drive activates, giving Miraidon-based or dedicated terrain teams a natural way to amplify both Iron Leaves's stats and its signature Psychic attack. Its high base 130 Attack and 104 Speed are strong for lower tiers, and historical RU discussion repeatedly identified Booster Energy plus Swords Dance as too difficult for the tier to manage, helping explain its continued RUBL status. The drawbacks are equally obvious: Grass/Psychic has seven weaknesses including a 4× Bug weakness, common U-turn users can exploit it brutally, and Iron Leaves lacks the broad immediate priority or defensive utility that makes some other Paradox attackers easier to fit. Leaf Blade and Psyblade are reliable and powerful, but using Close Combat lowers both defenses and Megahorn's 85% accuracy makes it a less consistent coverage choice. Iron Leaves has had much less enduring high-level VGC prominence than Walking Wake or the box Legendaries, so its competitive history is best described through its documented singles tiering niche rather than forcing a tournament résumé it does not possess.

Iron Leaves in Nuzlockes

Iron Leaves can be a strong Nuzlocke attacker if a legal event or transferred specimen is available, but like Walking Wake it is not currently a normal fresh-save encounter in Scarlet/Violet as of August 2026. Base 104 Speed, 130 Attack, and perfectly accurate Leaf Blade and Psyblade provide a reliable offensive foundation, while base 108 Special Defense lets Iron Leaves survive many neutral special attacks better than most fast physical sweepers. Psyblade becomes especially attractive under Electric Terrain because its power increases to 120 without sacrificing accuracy, and Quark Drive can simultaneously boost a key stat. Swords Dance can produce decisive sweeps against a known team, but the defensive typing makes blind setup dangerous: a 4× Bug weakness and ordinary weaknesses to Flying, Poison, Ghost, Fire, Ice, and Dark leave many common coverage moves capable of ending the run. Close Combat should be reserved for situations where the defensive drops will not matter on the following turn, while Megahorn's 85% accuracy is generally too risky when a safer move already covers the matchup. Leaf Blade's high critical-hit ratio can help break opposing defensive boosts without introducing accuracy variance, and Sacred Sword is particularly useful because it ignores the target's Defense and evasion stat changes. Iron Leaves is therefore safest as a fast, matchup-specific physical attacker rather than a Pokémon expected to absorb hits simply because its Special Defense is high.

Learnsets

64 moves · Scarlet Violet

Level Up

- Leer normal type --- 100 status move
- Quick Attack normal type 40 100 physical move
- Helping Hand normal type --- --- status move
- Work Up normal type --- --- status move
7 Magical Leaf grass type 60 --- special move
14 Retaliate normal type 70 100 physical move
21 Quick Guard fighting type --- --- status move
28 Night Slash dark type 70 100 physical move
35 Swords Dance normal type --- --- status move
42 Sacred Sword fighting type 90 100 physical move
49 Leaf Blade grass type 90 100 physical move
56 Psyblade psychic type 80 100 physical move
63 Close Combat fighting type 120 100 physical move
70 Imprison psychic type --- --- status move
77 Megahorn bug type 120 85 physical move
84 Ally Switch psychic type --- --- status move
91 Solar Blade grass type 125 100 physical move

Machine

- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Agility psychic type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- False Swipe normal type 40 100 physical move
- Sleep Talk normal type --- --- status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Imprison psychic type --- --- status move
- Metal Sound steel type --- 85 status move
- Aerial Ace flying type 60 --- physical move
- Iron Defense steel type --- --- status move
- Magical Leaf grass type 60 --- special move
- Calm Mind psychic type --- --- status move
- Gravity psychic type --- --- status move
- Close Combat fighting type 120 100 physical move
- Air Slash flying type 75 95 special move
- X-Scissor bug type 80 100 physical move
- Focus Blast fighting type 120 70 special move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Wild Charge electric type 90 100 physical move
- Grassy Terrain grass type --- --- status move
- Electric Terrain electric type --- --- status move
- Solar Blade grass type 125 100 physical move
- Throat Chop dark type 80 100 physical move
- Psychic Terrain psychic type --- --- status move
- Smart Strike steel type 70 --- physical move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Tutor

- Quash dark type --- 100 status move
- Electric Terrain electric type --- --- status move

Pokédex Entries

2 entries
Scarlet

Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.

Violet

According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Iron Leaves Biology and Behavior

Iron Leaves is a metallic stag-like Paradox Pokémon resembling Virizion, with glossy green armor, digital red eyes, and luminous sections along its forehead, neck leaves, and limbs. The glowing structures on its head and sides can extend into ethereal blades, and eyewitness accounts describe those blades slicing large trees and boulders into short, thin strips. When Iron Leaves sleeps, it powers itself down, causing the red energy on its head, leaves, and legs to turn black. Its origin remains unresolved in the same way as the other future Paradox species: AI Turo calls it a distant descendant of Virizion, while the Professor encountered at the Crystal Pool describes it as a Virizion counterpart from another timeline. The Violet Book records a matching creature roughly 200 years before Turo's time machine existed, leaving the mechanism by which it appeared in that era unexplained.

Iron Leaves Biological Data

National Pokédex
#1010
Species
Paradox Pokémon
Height
4' 11" (1.5 m)
Weight
275.6 lbs (125.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Quadruped
Gender
Genderless

Misc

Catch Rate: 5

Base Experience: 295 Exp

Hatch Counter: 50

Iron Leaves Size Comparison: BETA

Iron Leaves is listed at 4' 11" (1.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
iron-leaves
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.