Wailmer is a Water-type Pokémon introduced in Generation III and the first stage of its evolution line, with a base stat total of 400.
Wailmer
Abilities
Prevents burns.
Prevents attraction.
Raises foe’s PP usage.
Hidden AbilityBase Stats
Wailmer's Weaknesses and Resistances
Evolution Chain
Wailmer evolves into Wailord at level 40.
Wailmer
Wailmer Playthrough, Competitive, and Nuzlocke Usage
Using Wailmer in a Playthrough
Wailmer evolves into Wailord at level 40, producing a pure Water Pokemon with the enormous base 170 HP stat but only base 45 Defense and Special Defense. That distribution makes Wailord look much bulkier than it actually is: the huge health pool absorbs ordinary damage well enough, but strong attacks still remove large portions of its HP because the underlying defenses are so low. Base 90 Special Attack supports Surf, Hydro Pump, Ice Beam, and other special coverage, while Water Spout can reach tremendous power when Wailord is at or near full health; Water attacks are special in Generation III, so this role fits its stats from the beginning. Water Veil prevents burns and therefore avoids both residual burn damage and Attack reduction when physical options are used, while Oblivious and later Pressure provide alternative utility depending on generation. Its simple Water typing leaves only Grass and Electric weaknesses, but the late level-40 evolution and mediocre Speed make Wailord more of a bulky mid-to-late-game attacker than an effortless all-purpose tank.
Wailmer in Competitive Pokémon
Wailord has generally remained in lower competitive tiers, but it has had periods of genuine effectiveness rather than being merely a novelty defined by size. In ADV NU, Smogon considers Wailord one of the format's better Pokemon because base 170 HP, base 90 Special Attack, strong Water STAB, Ice Beam, Hidden Power coverage, and even Self-Destruct allow it to combine offensive pressure with useful defensive matchups. Water Spout offers an especially threatening option when Wailord is near full health, while RestTalk and Roar have supported more defensive variants that use the massive HP pool to repeatedly check selected attackers. Later generations exposed the weakness of its stat distribution more clearly: base 45 defenses make that enormous HP less efficient than it appears, and stronger Water-types often offer better resistances, recovery, or utility. Pressure has enabled obscure PP-stalling strategies in some later low tiers, but Wailord's most credible competitive identity remains that of a bulky Water attacker whose size and HP support offense rather than guarantee true wall-like durability.
Wailmer in Nuzlockes
Wailmer and Wailord can be dependable Nuzlocke Water-types because their huge HP pools provide visible room for error and pure Water typing leaves only Grass and Electric weaknesses. The important caution is that Wailord's base 45 defenses are poor, so its enormous health bar can fall much faster than expected against strong neutral attacks and especially against special Electric or Grass moves. Water Veil is useful insurance against burn, while Surf and Ice Beam provide reliable coverage and Water Spout can delete opponents safely when Wailord enters at full health. The level-40 evolution is relatively late, leaving Wailmer as the practical stage for a substantial portion of many games, although Wailmer itself already possesses unusually high HP. Wailord is therefore safer than a fragile sweeper but should be evaluated by actual damage taken rather than by the intimidating size of its maximum-HP number.
Learnsets
16 moves · Brilliant Diamond Shining Pearl
Level Up — Brilliant Diamond Shining Pearl
Pokédex Entries
13 entries
WAILMER’s nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
Wailmer’s nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.
It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball.
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils.
Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.
Where To Find Wailmer
41 locations
Ancient Poni Path · AlolaBubbling Spots, Super Rod · version details vary
Ancient Poni Path Area
Poni Breaker Coast · AlolaBubbling Spots, Super Rod · version details vary
Poni Breaker Coast Area
Poni Wilds · AlolaBubbling Spots, Super Rod · version details vary
Poni Wilds Area
Seafolk Village · AlolaBubbling Spots, Super Rod · version details vary
Seafolk Village Main
Dewford Town · HoennGood Rod, Super Rod · version details vary
Dewford Town
Ever Grande City · HoennGood Rod, Super Rod · version details vary
Ever Grande City
Lilycove City · HoennGood Rod, Super Rod · version details vary
Lilycove City
Mossdeep City · HoennGood Rod, Super Rod · version details vary
Mossdeep City
Pacifidlog Town · HoennGood Rod, Super Rod · version details vary
Pacifidlog Town
Route 103 · HoennGood Rod, Super Rod · version details vary
Road 103
Route 105 · HoennGood Rod, Super Rod · version details vary
Road 105
Route 106 · HoennGood Rod, Super Rod · version details vary
Road 106
Route 107 · HoennGood Rod, Super Rod · version details vary
Road 107
Route 108 · HoennGood Rod, Super Rod · version details vary
Road 108
Route 109 · HoennGood Rod, Super Rod · version details vary
Road 109
Route 110 · HoennGood Rod, Super Rod · version details vary
Road 110
Route 115 · HoennGood Rod, Super Rod · version details vary
Road 115
Route 121 · HoennGood Rod, Super Rod · version details vary
Road 121
Route 122 · HoennGood Rod, Super Rod · version details vary
Road 122
Route 123 · HoennGood Rod, Super Rod · version details vary
Road 123
Route 124 · HoennGood Rod, Super Rod · version details vary
Road 124
Route 125 · HoennGood Rod, Super Rod · version details vary
Road 125
Route 126 · HoennGood Rod, Super Rod · version details vary
Road 126
Route 127 · HoennGood Rod, Super Rod · version details vary
Road 127
Route 128 · HoennGood Rod, Super Rod · version details vary
Road 128
Route 129 · HoennGood Rod, Super Rod · version details vary
Road 129
Route 130 · HoennGood Rod, Super Rod · version details vary
Road 130
Route 131 · HoennGood Rod, Super Rod · version details vary
Road 131
Route 132 · HoennGood Rod, Super Rod · version details vary
Road 132
Route 133 · HoennGood Rod, Super Rod · version details vary
Road 133
Route 134 · HoennGood Rod, Super Rod · version details vary
Road 134
Seafloor Cavern · HoennGood Rod, Super Rod · version details vary
Seafloor Cavern
Shoal Cave · HoennGood Rod, Super Rod · version details vary
Shoal Cave
Slateport City · HoennGood Rod, Super Rod · version details vary
Slateport City
Ambrette Town · KalosSurf · version details vary
Ambrette Town
Cyllage City · KalosSurf · version details vary
Cyllage City
Route 8 · KalosSurf · version details vary
Road 8
Sea Route 223 · SinnohSuper Rod · version details vary
Road 223
Sea Route 230 · SinnohSuper Rod · version details vary
Road 230
Undella Bay · UnovaSurf Spots · version details vary
Undella Bay
Undella Town · UnovaSurf Spots · version details vary
Undella Town
Additional Images
PokeAPI sprites
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Wailmer Biology and Behavior
Wailmer stores enormous quantities of seawater inside its round body and can expel the water through its blowholes to startle nearby creatures. When filled with enough water, the entire body behaves almost like a giant rubber ball, allowing Wailmer to bounce increasingly high as more water is stored inside. The species becomes lethargic when it dries out and can survive on land only for short periods, though young Wailmer occasionally bounce onto beaches simply to play. It swims with its mouth open and consumes huge amounts of food, including Wishiwashi, while Sharpedo and Dhelmise are documented natural predators. Rare pods have even washed themselves ashore because of what Pokedex researchers describe as a genetic memory of ancestors that once lived on land, giving this playful marine Pokemon an unexpectedly ancient evolutionary echo.
Wailmer Biological Data
- National Pokédex
- #320
- Species
- Ball Whale Pokémon
- Height
- 6' 7" (2.0 m)
- Weight
- 286.6 lbs (130.0 kg)
- Habitat
- Sea
- Color
- Blue
- Body Style
- Fish
- Gender
- 50% female / 50% male
Misc
Catch Rate: 125
Base Experience: 80 Exp
Hatch Counter: 40
Wailmer Size Comparison: BETA
Wailmer is listed at 6' 7" (2.0 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.











