Arbok is a Poison-type Pokémon introduced in Generation I and a final stage of its evolution line, with a base stat total of 448.

Arbok

Arbok

Abilities

Intimidate

Lowers the foe’s ATTACK.

Shed Skin

Heals the body by shedding.

Unnerve

Makes the foe nervous and unable to eat Berries.

Hidden Ability

Base Stats

Total: 448
EV Yield: 2 Attack
HP: 60
Attack: 95
Defense: 69
Sp. Atk: 65
Sp. Def: 79
Speed: 80

Arbok's Weaknesses and Resistances

Evolution Chain

Ekans evolves into Arbok at level 22.

#0023 Ekans Ekans poison type
Lvl. upat level 22
#0024 Arbok Arbok poison type

Arbok Playthrough, Competitive, and Nuzlocke Usage

Using Arbok in a Playthrough

The Ekans line is a physically oriented Poison-type line whose practical value depends heavily on moveset support and generation. Arbok has respectable Attack and useful disruptive tools such as Glare, and later generations improved it further with Coil, which boosts Attack, Defense, and accuracy at once. In ordinary playthroughs it can function as a competent midgame attacker and utility Pokemon, especially when backed by TMs such as Dig or Earthquake, but its stats are generally too middling for it to dominate without help. It is therefore usually workable rather than exceptional, with its utility tools often standing out more than its raw damage output.

Arbok in Competitive Pokémon

Arbok's most established competitive identity is as a lower-tier setup or utility Pokemon built around Coil, Poison STAB, and disruptive options such as Glare, with Intimidate or Shed Skin shaping how defensive or resilient a set can be. Smogon analyses repeatedly highlight Coil as central to its viability because it improves both its offense and the reliability of stronger Poison attacks, while Rest plus Shed Skin can give it a way to recover and continue setting up. Even so, its middling Speed and overall stats keep it from being consistently threatening in stronger formats, and it remains vulnerable to common Ground- and Psychic-type pressure. Its competitive history is therefore one of limited but real lower-tier niches rather than broad success.

Arbok in Nuzlockes

In Nuzlockes, the Ekans line is more useful for utility and role compression than for raw sweeping power. Community Kanto Nuzlocke discussion consistently points to Intimidate, Glare, and early availability as Arbok's most valuable traits, with Dig access and acceptable midgame durability helping it contribute in specific matchups. At the same time, those same evaluations usually describe its stats and movepool as mediocre enough to keep it from becoming a consistently dominant team member. Arbok can therefore be quite useful when a team needs safe paralysis support, catch assistance, or physical disruption, but it is less reliable as a primary win condition.

Learnsets

81 moves · Scarlet Violet

Level Up

- Crunch dark type 80 100 physical move
1 Wrap normal type 15 90 physical move
1 Poison Sting poison type 15 100 physical move
1 Leer normal type --- 100 status move
1 Bite dark type 60 100 physical move
1 Thunder Fang electric type 65 95 physical move
1 Ice Fang ice type 65 95 physical move
1 Fire Fang fire type 65 95 physical move
12 Glare normal type --- 100 status move
17 Screech normal type --- 85 status move
20 Acid poison type 40 100 special move
27 Stockpile normal type --- --- status move
27 Spit Up normal type --- 100 special move
27 Swallow normal type --- --- status move
32 Acid Spray poison type 40 100 special move
39 Sludge Bomb poison type 90 100 special move
44 Gastro Acid poison type --- 100 status move
48 Belch poison type 120 90 special move
51 Haze ice type --- --- status move
56 Coil poison type --- --- status move
63 Gunk Shot poison type 120 80 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hyper Beam normal type 150 90 special move
- Earthquake ground type 100 100 physical move
- Dig ground type 80 100 physical move
- Toxic poison type --- 90 status move
- Haze ice type --- --- status move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Knock Off dark type 65 100 physical move
- Rock Tomb rock type 60 95 physical move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- Seed Bomb grass type 80 100 physical move
- Giga Impact normal type 150 90 physical move
- Thunder Fang electric type 65 95 physical move
- Ice Fang ice type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Gunk Shot poison type 120 80 physical move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Snarl dark type 55 95 special move
- Throat Chop dark type 80 100 physical move
- Psychic Fangs psychic type 85 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Scale Shot dragon type 25 90 physical move
- Skitter Smack bug type 70 90 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Egg

- Spite ghost type --- 100 status move
- Scary Face normal type --- 100 status move
- Poison Fang poison type 50 100 physical move
- Poison Tail poison type 50 100 physical move
- Sucker Punch dark type 70 100 physical move
- Switcheroo dark type --- 100 status move

Pokédex Entries

13 entries
Red / Blue / Leafgreen

It is rumored that the ferocious warning markings on its belly differ from area to area.

Yellow / Lets Go Pikachu / Lets Go Eevee

The frightening patterns on its belly have been studied. Six variations have been confirmed.

Gold / Heartgold

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

Silver

With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.

Crystal / Y

To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.

Ruby / Sapphire

This POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.

Emerald

This POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.

Firered / X

The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.

Diamond / Pearl / Platinum / Black / White / Black 2 / White 2

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Soulsilver

With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.

Omega Ruby / Alpha Sapphire

This Pokémon is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once Arbok wraps its body around its foe, escaping its crunching embrace is impossible.

Ultra Sun

The latest research has determined that there are over 20 possible arrangements of the patterns on its stomach.

Ultra Moon

After stunning its opponents with the pattern on its stomach, it quickly wraps them up in its body and waits for them to stop moving.

Where To Find Arbok

15 locations
Route 8 · AlolaNpc Trade · version details vary

Alola Route 8 Main

Ultra Moon max 100%
Npc Trade · Lv. 22 · 100%
Ultra Sun max 100%
Npc Trade · Lv. 22 · 100%
Johto Safari Zone · JohtoWalking · version details vary

Safari Zone Marshland

HeartGold max 20%
Walking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
SoulSilver max 20%
Walking · Lv. 17 · 10% · Time DayWalking · Lv. 17 · 10% · Time Morning
Mt. Silver · JohtoWalking · version details vary

Mount Silver (outside)

Crystal max 40%
Walking · Lv. 42 · 20% · Time DayWalking · Lv. 42 · 20% · Time Morning
Route 42 · JohtoWalking · version details vary

Road 42

Crystal max 10%
Walking · Lv. 15 · 5% · Time DayWalking · Lv. 15 · 5% · Time Morning
Route 19 · KalosHorde · version details vary

Road 19

X max 5%
Horde · Lv. 25 · 5%
Y max 5%
Horde · Lv. 25 · 5%
Cerulean Cave · KantoWalking · version details vary

Cerulean Cave (1F)

Red max 10%
Walking · Lv. 52 · 10%
Red Japan max 10%
Walking · Lv. 52 · 10%

Cerulean Cave (B1F)

Red max 5%
Walking · Lv. 57 · 5%
Red Japan max 5%
Walking · Lv. 57 · 5%
Route 23 · KantoWalking · version details vary

Road 23

FireRed max 5%
Walking · Lv. 44 · 5%
Red max 5%
Walking · Lv. 41 · 5%
Red Japan max 5%
Walking · Lv. 41 · 5%
Route 26 · KantoWalking · version details vary

Road 26

Crystal max 10%
Walking · Lv. 30 · 4% · Time DayWalking · Lv. 30 · 4% · Time MorningWalking · Lv. 30 · 1% · Time DayWalking · Lv. 30 · 1% · Time Morning
Silver max 15%
Walking · Lv. 30 · 5% · Time MorningWalking · Lv. 30 · 4% · Time DayWalking · Lv. 30 · 4% · Time NightWalking · Lv. 30 · 1% · Time DayWalking · Lv. 30 · 1% · Time Night
SoulSilver max 5%
Walking · Lv. 30 · 4%Walking · Lv. 30 · 1%
Route 27 · KantoWalking · version details vary

Road 27

Crystal max 60%
Walking · Lv. 28 · 30% · Time DayWalking · Lv. 28 · 30% · Time Morning
Silver max 90%
Walking · Lv. 28 · 30% · Time DayWalking · Lv. 28 · 30% · Time MorningWalking · Lv. 28 · 30% · Time Night
SoulSilver max 30%
Walking · Lv. 28 · 20%Walking · Lv. 28 · 10% · Radio Off
Route 28 · KantoWalking · version details vary

Road 28

Crystal max 20%
Walking · Lv. 42 · 10% · Time DayWalking · Lv. 42 · 10% · Time Morning
Route 3 · KantoWalking · version details vary

Road 3

Crystal max 10%
Walking · Lv. 10 · 5% · Time DayWalking · Lv. 10 · 5% · Time Morning
Silver max 15%
Walking · Lv. 10 · 5% · Time DayWalking · Lv. 10 · 5% · Time MorningWalking · Lv. 10 · 5% · Time Night
SoulSilver max 5%
Walking · Lv. 10 · 4%Walking · Lv. 10 · 1%
Route 4 · KantoWalking · version details vary

Road 4

Crystal max 10%
Walking · Lv. 10 · 5% · Time DayWalking · Lv. 10 · 5% · Time Morning
Silver max 15%
Walking · Lv. 10 · 5% · Time DayWalking · Lv. 10 · 5% · Time MorningWalking · Lv. 10 · 5% · Time Night
SoulSilver max 5%
Walking · Lv. 10 · 4%Walking · Lv. 10 · 1%
Victory Road · KantoWalking · version details vary

Victory Road 2 (1F)

FireRed max 5%
Walking · Lv. 44 · 5%

Victory Road 2 (2F)

FireRed max 5%
Walking · Lv. 46 · 5%

Victory Road 2 (3F)

FireRed max 5%
Walking · Lv. 44 · 5%
Cipher Key Lair · OrreSnag · version details vary

Cipher Key Lair Roof

XD max 100%
Snag · Lv. 33 · 100%
Great Marsh · SinnohWalking · version details vary

Great Marsh Area 1

Diamond max 8%
Walking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 26 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 26 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 30 · 4% · Slot2 Firered

Great Marsh Area 2

Diamond max 8%
Walking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 26 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 26 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 30 · 4% · Slot2 Firered

Great Marsh Area 3

Diamond max 8%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 29 · 4% · Slot2 Firered

Great Marsh Area 4

Diamond max 8%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 22 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 29 · 4% · Slot2 Firered

Great Marsh Area 5

Diamond max 8%
Walking · Lv. 20 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 20 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 28 · 4% · Slot2 Firered

Great Marsh Area 6

Diamond max 8%
Walking · Lv. 20 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 Firered
Pearl max 8%
Walking · Lv. 20 · 4% · Slot2 FireredWalking · Lv. 22 · 4% · Slot2 Firered
Platinum max 8%
Walking · Lv. 28 · 4% · Slot2 Firered

Held Items

1 items
Poison Barb
  • Firered: 5% chance
  • Leafgreen: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Arbok Biology and Behavior

Arbok is a cobra-like Pokemon that subdues enemies by coiling around them and squeezing with enough force to flatten steel oil drums. The frightening face-like pattern on its hood is used to startle and intimidate opponents, and it can reinforce the display by making eerie sounds as it expels air from its mouth. Its hood markings are described as highly variable, with more than twenty pattern variations known. Some source material also states that if any part of Arbok's body other than the head is cut off, it can regrow the rest over the course of several weeks.

Arbok Biological Data

National Pokédex
#24
Species
Cobra Pokémon
Height
11' 6" (3.5 m)
Weight
143.3 lbs (65.0 kg)
Habitat
Grassland
Color
Purple
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 157 Exp

Hatch Counter: 20

Arbok Size Comparison: BETA

Arbok is listed at 11' 6" (3.5 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
arbok
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Arbok currently uses a pose-adjusted visual scale.