Cinderace Gmax is a Fire-type Pokémon introduced in Generation VIII and a final stage of its evolution line, with a base stat total of 530.

Cinderace Gmax

Cinderace Gmax

Abilities

Blaze

Ups FIRE moves in a pinch.

Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

Hidden Ability

Base Stats

Total: 530
EV Yield: 3 Speed
HP: 80
Attack: 116
Defense: 75
Sp. Atk: 65
Sp. Def: 75
Speed: 119

Cinderace Gmax's Weaknesses and Resistances

Evolution Chain

Scorbunny evolves into Raboot at level 16, and Raboot evolves into Cinderace at level 35.

Cinderace Gmax is a Gigantamax form of Cinderace, not a separate evolutionary stage. The chain below shows the base species relationship.

#0813 Scorbunny Scorbunny fire type
Lvl. upat level 16
#0814 Raboot Raboot fire type
Lvl. upat level 35
#0815 Cinderace Cinderace fire type

Forms

Cinderace Gmax Playthrough, Competitive, and Nuzlocke Usage

Using Cinderace Gmax in a Playthrough

Scorbunny evolves into Raboot at level 16 and Cinderace at level 35, producing a fast physical Fire-type starter with one of the strongest offensive stat profiles among Galar's normal story options. Cinderace's base 119 Speed and 116 Attack let it move first against most ordinary opponents, while Pyro Ball provides exceptionally strong physical Fire STAB and U-turn, Sucker Punch, Fighting coverage, and other physical moves broaden its matchups. Pyro Ball is powerful but only 90% accurate, so Flame Charge or other accurate Fire attacks may be preferable when the extra power is unnecessary; High Jump Kick is even riskier because a miss or immunity causes severe crash damage. Court Change is uniquely useful in battles involving entry hazards, screens, Tailwind, or similar field effects because it swaps those effects between sides rather than merely removing them. Libero is the line's outstanding Hidden Ability: in Generation VIII it changed Cinderace's type before every move it used, effectively granting same-type attack bonus on nearly its entire movepool, while Generation IX nerfed the Ability so it activates only once each time Cinderace enters battle. In Sword/Shield, Max Soup can give Cinderace the Gigantamax Factor; G-Max Fireball provides enormous Fire damage during Dynamax and ignores many defensive Ability interactions, but that transformation is restricted to Generation VIII's Dynamax system. Jolly is normally the safest Nature because preserving base 119 Speed is one of Cinderace's greatest advantages, while Adamant is a legitimate choice when the team already controls Speed and wants maximum physical damage.

Cinderace Gmax in Competitive Pokémon

Cinderace has had an unusually dramatic competitive history for a starter Pokémon. Before Libero was released in Sword/Shield, Blaze Cinderace already had utility through its high Speed, U-turn, Heavy-Duty Boots, and exclusive Court Change, but Libero transformed it into one of the strongest offensive pivots in the metagame by granting STAB to every move and repeatedly changing its defensive typing. The resulting combination of Pyro Ball, High Jump Kick, Gunk Shot, Sucker Punch, U-turn, and flexible typing was strong enough for the SS OU council to quickban Cinderace in August 2020, and after later metagame changes and a retest it was banned from OU again in February 2021 and classified as Uber. Even in Ubers, Cinderace retained a niche because Court Change could reverse hazards and screens while its Speed and Libero coverage pressured Pokémon that slower utility Fire-types could not. Generation IX nerfed Libero to trigger only once per switch-in, substantially reducing the constant type manipulation that made the original form oppressive; Cinderace is currently OU in Scarlet/Violet rather than Uber. Modern sets use Pyro Ball, U-turn, Court Change, Sucker Punch, Will-O-Wisp, and varied coverage to function as a fast offensive pivot and unusually effective answer to hazard-stacking teams. Its competitive identity therefore changed from useful utility starter, to ban-worthy Gen VIII Libero attacker, to a strong but more manageable Gen IX OU pivot after the Ability nerf.

Cinderace Gmax in Nuzlockes

Cinderace is an excellent Nuzlocke attacker because base 119 Speed allows it to avoid damage by simply moving first and securing knockouts, but some of its strongest signature options introduce significant variance. Pyro Ball's 90% accuracy is usually acceptable when its extra power is necessary, but a perfectly accurate Fire move can be safer when the weaker attack still guarantees the knockout. High Jump Kick is especially dangerous because missing or striking an immune target causes heavy crash damage, making more reliable Fighting coverage preferable in permadeath play whenever available. U-turn is one of the line's best safety tools because Cinderace can exploit its Speed to deal damage and leave before the opponent acts, while Sucker Punch provides emergency priority against faster or boosted enemies but can fail if the target uses a non-attacking move. Court Change can rescue a team from accumulated hazards or opposing screens without spending several separate removal turns, though it must be used carefully because it swaps beneficial field effects as well as harmful ones. Libero can improve offensive coverage and alter defensive weaknesses, but in Generation IX it triggers only once per switch-in, so the player must track Cinderace's current type rather than assuming every subsequent move will change it again.

Learnsets

72 moves · Scarlet Violet

Level Up

- Pyro Ball fire type 120 90 physical move
1 Tackle normal type 40 100 physical move
1 Growl normal type --- 100 status move
1 Ember fire type 40 100 special move
1 Quick Attack normal type 40 100 physical move
1 Feint normal type 30 100 physical move
12 Double Kick fighting type 30 100 physical move
19 Flame Charge fire type 50 100 physical move
24 Agility psychic type --- --- status move
30 Headbutt normal type 70 100 physical move
38 Counter fighting type --- 100 physical move
46 Bounce flying type 85 85 physical move
54 Double-Edge normal type 120 100 physical move
62 Court Change normal type --- 100 status move

Machine

- Fire Punch fire type 75 100 physical move
- Swords Dance normal type --- --- status move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Flamethrower fire type 90 100 special move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Fire Spin fire type 35 85 special move
- Agility psychic type --- --- status move
- Fire Blast fire type 110 85 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Blast Burn fire type 150 90 special move
- Weather Ball normal type 50 100 special move
- Overheat fire type 130 90 special move
- Bulk Up fighting type --- --- status move
- Mud Shot ground type 55 95 special move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Flare Blitz fire type 120 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Fire Fang fire type 65 95 physical move
- Zen Headbutt psychic type 80 90 physical move
- Gunk Shot poison type 120 80 physical move
- Iron Head steel type 80 100 physical move
- Smack Down rock type 50 100 physical move
- Electro Ball electric type --- 100 special move
- Flame Charge fire type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Fire Pledge fire type 80 100 special move
- Snarl dark type 55 95 special move
- Burning Jealousy fire type 70 100 special move
- Coaching fighting type --- --- status move
- Scorching Sands ground type 70 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Sand Attack ground type --- 100 status move
- High Jump Kick fighting type 130 90 physical move
- Super Fang normal type --- 90 physical move
- Sucker Punch dark type 70 100 physical move

Pokédex Entries

2 entries
Sword

It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.

Shield

It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.

Additional Images

PokeAPI sprites

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Cinderace Gmax Biology and Behavior

Gigantamax Cinderace stands atop an enormous fireball produced by Gigantamax energy, with the projectile sometimes exceeding 300 feet in diameter. Its control over the ball becomes so refined that official descriptions liken the projectile to having a mind of its own, allowing it to pursue an opponent rather than travel along a simple straight trajectory. Gigantamax Cinderace is also credited with the strongest leg strength of any Pokémon, and can overpower Dynamax opponents with kicks even without relying on the gigantic fireball. The form therefore magnifies both halves of ordinary Cinderace's fighting style: precision projectile control and extreme kicking power.

Cinderace Gmax Biological Data

National Pokédex
#815
Species
Striker Pokémon
Height
88' 7" (27.0 m)
Weight
2204.6 lbs (1000.0 kg)
Habitat
Currently Unknown
Color
White
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 265 Exp

Hatch Counter: 20

Cinderace Gmax Size Comparison: BETA

Cinderace Gmax is listed at 88' 7" (27.0 m) and shown in an in-chart visual comparison.

90 ft80 ft70 ft60 ft50 ft40 ft30 ft20 ft10 ft0 ft
cinderace-gmax
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.