Scorbunny is a Fire-type Pokémon introduced in Generation VIII and the first stage of its evolution line, with a base stat total of 310.

Scorbunny

Scorbunny

Abilities

Blaze

Ups FIRE moves in a pinch.

Libero

Changes the Pokémon’s type to the type of the move it’s about to use.

Hidden Ability

Base Stats

Total: 310
EV Yield: 1 Speed
HP: 50
Attack: 71
Defense: 40
Sp. Atk: 40
Sp. Def: 40
Speed: 69

Scorbunny's Weaknesses and Resistances

Evolution Chain

Scorbunny evolves into Raboot at level 16, and Raboot evolves into Cinderace at level 35.

#0813 Scorbunny Scorbunny fire type
Lvl. upat level 16
#0814 Raboot Raboot fire type
Lvl. upat level 35
#0815 Cinderace Cinderace fire type

Scorbunny Playthrough, Competitive, and Nuzlocke Usage

Using Scorbunny in a Playthrough

Scorbunny evolves into Raboot at level 16 and Cinderace at level 35, producing a fast physical Fire-type starter with one of the strongest offensive stat profiles among Galar's normal story options. Cinderace's base 119 Speed and 116 Attack let it move first against most ordinary opponents, while Pyro Ball provides exceptionally strong physical Fire STAB and U-turn, Sucker Punch, Fighting coverage, and other physical moves broaden its matchups. Pyro Ball is powerful but only 90% accurate, so Flame Charge or other accurate Fire attacks may be preferable when the extra power is unnecessary; High Jump Kick is even riskier because a miss or immunity causes severe crash damage. Court Change is uniquely useful in battles involving entry hazards, screens, Tailwind, or similar field effects because it swaps those effects between sides rather than merely removing them. Libero is the line's outstanding Hidden Ability: in Generation VIII it changed Cinderace's type before every move it used, effectively granting same-type attack bonus on nearly its entire movepool, while Generation IX nerfed the Ability so it activates only once each time Cinderace enters battle. In Sword/Shield, Max Soup can give Cinderace the Gigantamax Factor; G-Max Fireball provides enormous Fire damage during Dynamax and ignores many defensive Ability interactions, but that transformation is restricted to Generation VIII's Dynamax system. Jolly is normally the safest Nature because preserving base 119 Speed is one of Cinderace's greatest advantages, while Adamant is a legitimate choice when the team already controls Speed and wants maximum physical damage.

Scorbunny in Competitive Pokémon

Cinderace has had an unusually dramatic competitive history for a starter Pokémon. Before Libero was released in Sword/Shield, Blaze Cinderace already had utility through its high Speed, U-turn, Heavy-Duty Boots, and exclusive Court Change, but Libero transformed it into one of the strongest offensive pivots in the metagame by granting STAB to every move and repeatedly changing its defensive typing. The resulting combination of Pyro Ball, High Jump Kick, Gunk Shot, Sucker Punch, U-turn, and flexible typing was strong enough for the SS OU council to quickban Cinderace in August 2020, and after later metagame changes and a retest it was banned from OU again in February 2021 and classified as Uber. Even in Ubers, Cinderace retained a niche because Court Change could reverse hazards and screens while its Speed and Libero coverage pressured Pokémon that slower utility Fire-types could not. Generation IX nerfed Libero to trigger only once per switch-in, substantially reducing the constant type manipulation that made the original form oppressive; Cinderace is currently OU in Scarlet/Violet rather than Uber. Modern sets use Pyro Ball, U-turn, Court Change, Sucker Punch, Will-O-Wisp, and varied coverage to function as a fast offensive pivot and unusually effective answer to hazard-stacking teams. Its competitive identity therefore changed from useful utility starter, to ban-worthy Gen VIII Libero attacker, to a strong but more manageable Gen IX OU pivot after the Ability nerf.

Scorbunny in Nuzlockes

Cinderace is an excellent Nuzlocke attacker because base 119 Speed allows it to avoid damage by simply moving first and securing knockouts, but some of its strongest signature options introduce significant variance. Pyro Ball's 90% accuracy is usually acceptable when its extra power is necessary, but a perfectly accurate Fire move can be safer when the weaker attack still guarantees the knockout. High Jump Kick is especially dangerous because missing or striking an immune target causes heavy crash damage, making more reliable Fighting coverage preferable in permadeath play whenever available. U-turn is one of the line's best safety tools because Cinderace can exploit its Speed to deal damage and leave before the opponent acts, while Sucker Punch provides emergency priority against faster or boosted enemies but can fail if the target uses a non-attacking move. Court Change can rescue a team from accumulated hazards or opposing screens without spending several separate removal turns, though it must be used carefully because it swaps beneficial field effects as well as harmful ones. Libero can improve offensive coverage and alter defensive weaknesses, but in Generation IX it triggers only once per switch-in, so the player must track Cinderace's current type rather than assuming every subsequent move will change it again.

Learnsets

50 moves · Scarlet Violet

Level Up

1 Tackle normal type 40 100 physical move
1 Growl normal type --- 100 status move
6 Ember fire type 40 100 special move
8 Quick Attack normal type 40 100 physical move
12 Double Kick fighting type 30 100 physical move
17 Flame Charge fire type 50 100 physical move
20 Agility psychic type --- --- status move
24 Headbutt normal type 70 100 physical move
28 Counter fighting type --- 100 physical move
32 Bounce flying type 85 85 physical move
36 Double-Edge normal type 120 100 physical move

Machine

- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Flamethrower fire type 90 100 special move
- Low Kick fighting type --- 100 physical move
- Fire Spin fire type 35 85 special move
- Agility psychic type --- --- status move
- Fire Blast fire type 110 85 special move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Sunny Day fire type --- --- status move
- Heat Wave fire type 95 90 special move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Overheat fire type 130 90 special move
- U-turn bug type 70 100 physical move
- Flare Blitz fire type 120 100 physical move
- Fire Fang fire type 65 95 physical move
- Gunk Shot poison type 120 80 physical move
- Electro Ball electric type --- 100 special move
- Flame Charge fire type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Fire Pledge fire type 80 100 special move
- Burning Jealousy fire type 70 100 special move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Sand Attack ground type --- 100 status move
- High Jump Kick fighting type 130 90 physical move
- Super Fang normal type --- 90 physical move
- Sucker Punch dark type 70 100 physical move

Pokédex Entries

2 entries
Sword

A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.

Shield

It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Scorbunny Biology and Behavior

Scorbunny stores fire energy in a sac inside its chest and activates that energy through movement, so running as a warm-up literally prepares its body for stronger Fire attacks. Special pads on the soles of its feet and on its nose heat up as the internal fire energy circulates, and the footpads can become hot enough to ignite small fires or burn an opponent with a kick. Its powerful legs are also used to leap and run rapidly around opponents, disorienting them before it attacks. Animation has shown the heat from its feet thawing other beings trapped in ice, giving the same adaptation a practical noncombat use. Scorbunny is normally considered uncommon in the wild and is strongly associated with Trainers, although populations have since been established in Blueberry Academy's Terarium.

Scorbunny Biological Data

National Pokédex
#813
Species
Rabbit Pokémon
Height
1' 0" (0.3 m)
Weight
9.9 lbs (4.5 kg)
Habitat
Currently Unknown
Color
White
Body Style
Upright
Gender
12.5% female / 87.5% male

Misc

Catch Rate: 45

Base Experience: 62 Exp

Hatch Counter: 20

Scorbunny Size Comparison: BETA

Scorbunny is listed at 1' 0" (0.3 m); this chart uses a pose-adjusted visual scale because large or floppy ears can extend above the substantial head.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
scorbunny
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Scorbunny is currently tagged for large ears.