Melmetal is a Steel-type Pokémon introduced in Generation VII, with a base stat total of 600 and no standard evolutions.
Melmetal
Abilities
Boosts the power of punching moves.
Base Stats
Melmetal's Weaknesses and Resistances
Evolution Chain
Meltan evolves into Melmetal with a 400 Meltan Candy in Pokémon GO.
Melmetal Forms
Melmetal Playthrough, Competitive, and Nuzlocke Usage
Using Melmetal in a Playthrough
Meltan and Melmetal have one of the most unusual evolution systems in the series: Meltan cannot evolve in any core-series game and must instead be evolved in Pokémon GO by spending 400 Meltan Candy, after which Melmetal can be transferred into compatible games. That restriction means a player using Meltan directly in Let's Go, Sword/Shield, or later compatible titles cannot simply level it into Melmetal, making external game connectivity a practical requirement rather than an optional shortcut. Meltan itself has very low overall stats and is poorly suited to normal battling, while Melmetal becomes a massive physical tank with base 135 HP, 143 Attack, and 143 Defense but only base 34 Speed and 65 Special Defense. Double Iron Bash is Melmetal's defining move: it strikes twice, each hit benefits from Iron Fist, and each hit can flinch, giving the move exceptional damage and utility despite Melmetal's low Speed; Earthquake, Thunder Punch, Ice Punch, and Superpower or similar coverage handle many Steel resists. Pure Steel supplies a Poison immunity and ten resistances while leaving only Fighting, Fire, and Ground weaknesses, but the low Special Defense means strong special attacks of those types remain dangerous even through Melmetal's huge HP. Gigantamax Melmetal was available in Sword and Shield to specimens with the Gigantamax Factor and replaced its Steel-type Max Move with G-Max Meltdown, which damages the target and inflicts Torment-like move restriction; the transformation lasts only three turns like other Dynamax states. Brave is excellent for Trick Room-oriented Melmetal, while Adamant maximizes ordinary damage without further sacrificing an already minimal Speed stat.
Melmetal in Competitive Pokémon
Melmetal immediately became a major competitive force rather than following the low-tier trajectory of many newly introduced Mythical Pokémon. In Let's Go Pikachu/Eevee OU it was one of the central Pokémon in the entire metagame because its huge HP, Attack, Defense, rare Steel typing, Double Iron Bash, Earthquake, and elemental punch coverage let it check major offensive threats while threatening almost every switch-in. Sword and Shield gave Melmetal a turbulent but ultimately important OU history: it was initially quickbanned shortly after release, later retested, eventually reintroduced as the metagame developed, and spent a long period as one of OU's strongest physical tanks and wallbreakers. Double Iron Bash is the core reason the stat line is so oppressive, combining enormous Iron Fist-boosted Steel damage with two separate contact hits and flinch chances, while Thunder Punch, Ice Punch, Earthquake, and Superpower make conventional Steel resistances unreliable answers. Its huge physical bulk can survive attacks from offensive Pokémon that would destroy most wallbreakers, but base 65 Special Defense, base 34 Speed, lack of reliable recovery, and susceptibility to repeated hazards or special Fire-, Ground-, and Fighting-type damage keep it from being universally safe. Gigantamax Melmetal was not part of standard Smogon OU play and is listed separately in unrestricted formats; in official Dynamax-enabled environments, G-Max Meltdown added a unique disruptive effect but did not replace the importance of ordinary Melmetal's Double Iron Bash identity. Melmetal is unavailable in standard Scarlet and Violet, although it is again obtainable in the current Legends: Z-A environment, so its longest established traditional singles history remains centered on Let's Go and Sword/Shield.
Melmetal in Nuzlockes
Melmetal is an exceptional physical Nuzlocke tank once the player has solved the external evolution requirement, but Meltan itself is weak enough that attempting to use it as though normal leveling will eventually produce Melmetal is a serious mistake. Pure Steel typing gives Melmetal a Poison immunity and a vast resistance profile, while 135 HP and 143 Defense provide enormous margin against physical neutral attacks and many resisted hits. Double Iron Bash is accurate and powerful, and because it hits twice it can break substitutes, Sturdy, Focus Sash, and similar one-hit protections before the second strike, making it unusually reliable at finishing certain opponents. The main danger is special damage: base 65 Special Defense is much weaker than the physical side, and strong Fire-, Fighting-, or Ground-type special coverage can remove large portions of Melmetal's HP before its low base 34 Speed allows it to respond. Superpower and similar defense-lowering coverage should be used cautiously in multi-Pokémon battles, while recoil-free punch coverage and Earthquake generally preserve Melmetal's excellent staying power better. Gigantamax can provide three turns of doubled HP in Sword/Shield challenge formats and G-Max Meltdown adds disruption, but the player should remember that the temporary HP increase disappears afterward and does not solve Melmetal's long-term lack of reliable recovery.
Learnsets
16 moves · Sword Shield
Level Up — Sword Shield
Pokédex Entries
3 entries
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.
Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.
Additional Images
PokeAPI sprites
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Melmetal Biology and Behavior
Melmetal is a massive being of liquid metal and individually mobile hexagonal nuts, with a body strong enough to form enormous arms while remaining flexible enough to stretch and reshape during attacks. Ancient people revered it for an apparently unique ability to create iron from nothing and used metal shed by Melmetal to manufacture special tools. Professor Willow's research places the ancient species in secluded wooded land rich in magnetite-bearing sedimentary rock, providing an environmental source closely associated with its metal-based physiology. Melmetal's signature punches use centrifugal force from its heavy rotating arms, and Pokédex accounts describe those blows as among the strongest punches produced by any Pokémon. The species disappeared for roughly 3,000 years before returning, and its life cycle is unusual: at the end of its lifespan the body rusts and collapses into fragments that can eventually produce new Meltan. This makes Melmetal both the product of a group of Meltan and, after death, a source from which future Meltan can arise.
Melmetal Biological Data
- National Pokédex
- #809
- Species
- Hex Nut Pokémon
- Height
- 8' 2" (2.5 m)
- Weight
- 1763.7 lbs (800.0 kg)
- Habitat
- Currently Unknown
- Color
- Gray
- Body Style
- Humanoid
- Gender
- Genderless
Misc
Catch Rate: 3
Base Experience: 270 Exp
Hatch Counter: 120
Melmetal Size Comparison: BETA
Melmetal is listed at 8' 2" (2.5 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.












