Darkrai is a Dark-type Pokémon introduced in Generation IV, with a base stat total of 600 and no standard evolutions.

Darkrai

Darkrai

Abilities

Bad Dreams

Reduces a sleeping foe’s HP.

Base Stats

Total: 600
EV Yield: 2 Sp. Atk, 1 Speed
HP: 70
Attack: 90
Defense: 90
Sp. Atk: 135
Sp. Def: 90
Speed: 125

Darkrai's Weaknesses and Resistances

Evolution Chain

Darkrai does not evolve into or from any other Pokémon.

Forms

Darkrai Playthrough, Competitive, and Nuzlocke Usage

Using Darkrai in a Playthrough

Darkrai is a single-stage pure Dark Mythical built for fast special offense, combining base 135 Special Attack and 125 Speed with a Psychic immunity and resistances to Ghost and Dark. Dark Pulse provides dependable STAB while Ice Beam, Sludge Bomb, Focus Blast, Thunderbolt, Psychic, and other coverage let Darkrai threaten a wide range of opponents, and Nasty Plot can double its already high Special Attack. Bad Dreams removes one-eighth of a sleeping opponent's maximum HP at the end of each turn, historically pairing perfectly with Darkrai's signature Dark Void; Dark Void had 80 percent accuracy in Generations IV through VI but was reduced to only 50 percent from Generation VII onward, making it dramatically less reliable than it once was. Darkrai's 70/90/90 bulk is adequate but not exceptional, so its best defense is usually moving first and securing a knockout rather than trying to absorb repeated neutral hits; Bug, Fighting, and from Generation VI onward Fairy attacks are super effective. Timid is the most straightforward nature because maintaining the elite base-125 Speed tier is central to Darkrai's safety and offensive identity, although access is frequently limited by events or special encounters rather than ordinary story progression.

Darkrai in Competitive Pokémon

Darkrai was immediately established as a major DPP Uber threat, where base 125 Speed, 135 Special Attack, 80-percent-accurate Dark Void, Nasty Plot, Dark Pulse, Focus Blast, and Bad Dreams created one of the generation's most dangerous setup sweepers. Smogon described Darkrai as one of the most successful boosting Pokemon in DPP Ubers, and its ability to put a target to sleep, gain a Nasty Plot boost, and then damage the sleeping Pokemon through Bad Dreams forced teams to carry dedicated speed control or sleep management. It remained an elite Uber threat for several generations, but the Generation VII reduction of Dark Void from 80 to 50 percent accuracy removed much of the reliability that had made its historical game plan so oppressive. Power creep and improved counterplay eventually altered its tiering dramatically: modern SV Smogon lists Darkrai in OU, where it succeeds through Nasty Plot, Dark Pulse, Ice Beam, Sludge Bomb, Focus Blast, Will-O-Wisp, Trick, and Choice sets rather than depending on Dark Void. The contrast is historically significant—Darkrai's stats never changed, but a severe nerf to one signature move transformed it from an archetypal sleep-based Uber into a conventional, though still excellent, fast OU special attacker.

Darkrai in Nuzlockes

Darkrai can end dangerous battles very quickly in a Nuzlocke because base 125 Speed and 135 Special Attack let it move first and score clean knockouts against many opponents. Its Psychic immunity is a reliable switching tool, but 70 HP and only 90 in each defense are not enough to justify absorbing strong neutral or super-effective Fighting, Bug, or Fairy attacks simply because Darkrai is Mythical. Dark Void is much safer in the original generations where it has 80 percent accuracy than in Generation VII onward, where 50 percent accuracy is too unreliable to serve as a primary survival plan; even Hypnosis may be more accurate in standard modern mechanics. Nasty Plot is powerful but costs a turn, so direct attacks are preferable when they already secure the result, and Focus Blast introduces another substantial accuracy risk. If Mythical Pokemon are permitted, Timid Darkrai is safest when treated as a fast cleaner and offensive problem-solver rather than trying to reproduce its old competitive sleep-and-setup strategy in every fight.

Learnsets

64 moves · Scarlet Violet

Level Up

1 Disable normal type --- 100 status move
11 Quick Attack normal type 40 100 physical move
20 Hypnosis psychic type --- 60 status move
29 Sucker Punch dark type 70 100 physical move
38 Night Shade ghost type --- 100 special move
47 Double Team normal type --- --- status move
57 Haze ice type --- --- status move
66 Dark Void dark type --- 50 status move
75 Nasty Plot dark type --- --- status move
84 Dream Eater psychic type 100 100 special move
93 Dark Pulse dark type 80 100 special move

Machine

- Swords Dance normal type --- --- status move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Thunder Wave electric type --- 90 status move
- Thunder electric type 110 70 special move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Trick psychic type --- 100 status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Rock Tomb rock type 60 95 physical move
- Calm Mind psychic type --- --- status move
- Fling dark type --- 100 physical move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- X-Scissor bug type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Charge Beam electric type 50 90 special move
- Psyshock psychic type 80 100 special move
- Foul Play dark type 95 100 physical move
- Hex ghost type 65 100 special move
- Snarl dark type 55 95 special move
- Throat Chop dark type 80 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move

Pokédex Entries

5 entries
Diamond / Y / Alpha Sapphire

It can lull people to sleep and make them dream. It is active during nights of the new moon.

Pearl

Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.

Platinum / Black / White / Black 2 / White 2

To protect itself, it afflicts those around it with nightmares. However, it means no harm.

Heartgold / Soulsilver / X / Omega Ruby

It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.

Legends Arceus

On a moonless night, a strange incident occurred in which every one of a village's inhabitants suffered nightmares. The villagers attested that Darkrai appeared before them in these nightmares.

Where To Find Darkrai

1 locations
Newmoon Island · SinnohOne-time · version details vary

Newmoon Island

Diamond max 100%
One-time · Lv. 40 · 100%
Pearl max 100%
One-time · Lv. 40 · 100%
Platinum max 100%
One-time · Lv. 50 · 100%

Additional Images

PokeAPI sprites

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Darkrai Biology and Behavior

Darkrai inhabits Newmoon Island and is most strongly associated with new moons and moonless nights. It can force people and Pokemon into deep sleep filled with horrific nightmares, but Pokédex records explicitly state that this behavior is primarily defensive: Darkrai uses nightmares to protect itself and drive intruders away rather than because it deliberately wants to cause suffering. Its shadow-like body normally floats without visible legs, although it can extend thin leg-like structures when standing on the ground. This distinction between frightening effects and non-malicious intent is central to the species' canon portrayal.

Darkrai Biological Data

National Pokédex
#491
Species
Pitch-Black Pokémon
Height
4' 11" (1.5 m)
Weight
111.3 lbs (50.5 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Humanoid
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 270 Exp

Hatch Counter: 120

Darkrai Size Comparison: BETA

Darkrai is listed at 4' 11" (1.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
darkrai
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.