Manaphy is a Water-type Pokémon introduced in Generation IV and a final stage of its evolution line, with a base stat total of 600.

Manaphy

Manaphy

Abilities

Hydration

Heals status problems if it is raining.

Base Stats

Total: 600
EV Yield: 3 HP
HP: 100
Attack: 100
Defense: 100
Sp. Atk: 100
Sp. Def: 100
Speed: 100

Manaphy's Weaknesses and Resistances

Evolution Chain

Phione does not evolve into or from any other Pokémon.

Manaphy Playthrough, Competitive, and Nuzlocke Usage

Using Manaphy in a Playthrough

Manaphy is a single-stage pure Water Mythical with base 100 in every stat, giving it excellent all-around performance and far more flexibility than its offspring species Phione. Surf, Scald in applicable games, Ice Beam, Energy Ball, Psychic, Shadow Ball, and other coverage provide broad special offense, while Tail Glow is the defining setup move: it raised Special Attack by two stages in Generation IV and by three stages from Generation V onward. Hydration cures status at the end of each turn in rain, creating the famous Rain Dance or Drizzle plus Rest combination in which Manaphy heals completely and immediately wakes, while the newer Take Heart simultaneously cures status and raises Special Attack and Special Defense by one stage. Pure Water typing leaves only Grass and Electric weaknesses and provides useful Fire, Water, Ice, and Steel resistances, making its perfectly even 100/100/100 bulk more effective than the raw numbers alone suggest. Timid is excellent when preserving the base-100 Speed tier matters and Modest improves immediate special damage, but in the original Sinnoh games Manaphy was not a normal wild encounter and ordinarily required transferring a special Manaphy Egg from Pokémon Ranger.

Manaphy in Competitive Pokémon

Manaphy entered DPP as an Uber despite having only a 600 base stat total, because Tail Glow, Hydration, balanced base-100 stats, and rain support gave it a combination of setup, bulk, and status immunity that ordinary OU teams struggled to contain. In DPP Ubers it faced severe competition from Kyogre and Palkia, but Hydration plus Rest let it heal completely in rain without remaining asleep and Tail Glow allowed it to boost faster than those stronger Water-types. Generation V made Tail Glow dramatically stronger by increasing the boost from +2 to +3 Special Attack, and Manaphy became such an oppressive rain-enabled stallbreaker that it was banned from BW OU. It later competed successfully in formats such as SM OU, where Tail Glow and Hydration again made it one of the tier's strongest stallbreakers, and modern SV Smogon places it in UUBL while still supporting potent OU Tail Glow and Take Heart sets. Manaphy's defining strength is not any one base stat but the interaction between perfectly balanced stats, rapid setup, broad coverage, status control, and rain-supported recovery, allowing it to change from a durable Water-type into a major win condition in a single turn.

Manaphy in Nuzlockes

If Mythical Pokemon are permitted, Manaphy is an extremely safe all-purpose Water-type because every stat is base 100 and pure Water typing leaves only Grass and Electric weaknesses. Hydration can eliminate status entirely under rain and, with Rest, can restore Manaphy to full health without the usual two turns of sleep, while modern Take Heart provides a safer setup option that cures status and raises both Special Attack and Special Defense without sacrificing HP. Tail Glow is tremendously powerful, but spending a turn setting up is unnecessary when a direct attack already guarantees the knockout, and the strongest competitive rain strategies should still be used with normal permadeath caution. Manaphy's original acquisition through an event-linked Pokémon Ranger Egg places it outside many conventional Sinnoh Nuzlockes even before Mythical restrictions are considered. When allowed, Timid is particularly useful because moving first with strong Water coverage often prevents damage more reliably than trying to exploit its good but not exceptional defenses.

Learnsets

61 moves · Scarlet Violet

Level Up

1 Water Gun water type 40 100 special move
1 Tail Glow bug type --- --- status move
1 Heart Swap psychic type --- --- status move
9 Charm fairy type --- 100 status move
16 Supersonic normal type --- 55 status move
24 Bubble Beam water type 65 100 special move
31 Acid Armor poison type --- --- status move
39 Whirlpool water type 35 85 special move
46 Water Pulse water type 60 100 special move
54 Aqua Ring water type --- --- status move
61 Dive water type 80 100 physical move
69 Rain Dance water type --- --- status move
76 Take Heart psychic type --- --- status move

Machine

- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Psychic psychic type 90 100 special move
- Light Screen psychic type --- --- status move
- Haze ice type --- --- status move
- Reflect psychic type --- --- status move
- Waterfall water type 80 100 physical move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Baton Pass normal type --- --- status move
- Rain Dance water type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Knock Off dark type 65 100 physical move
- Skill Swap psychic type --- --- status move
- Weather Ball normal type 50 100 special move
- Fake Tears dark type --- 100 status move
- Calm Mind psychic type --- --- status move
- Water Pulse water type 60 100 special move
- U-turn bug type 70 100 physical move
- Fling dark type --- 100 physical move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Zen Headbutt psychic type 80 90 physical move
- Grass Knot grass type --- 100 special move
- Stored Power psychic type 20 100 special move
- Scald water type 80 100 special move
- Disarming Voice fairy type 40 --- special move
- Dazzling Gleam fairy type 80 100 special move
- Liquidation water type 85 100 physical move
- Flip Turn water type 60 100 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move
- Alluring Voice fairy type 80 100 special move

Pokédex Entries

5 entries
Diamond

Born on a cold seafloor, it will swim great distances to return to its birthplace.

Pearl

Water makes up 80% of its body. This Pokémon is easily affected by its environment.

Platinum / Black / White / Black 2 / White 2 / X / Omega Ruby

It is born with a wondrous power that lets it bond with any kind of Pokémon.

Heartgold / Soulsilver / Y / Alpha Sapphire

It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.

Legends Arceus

Rumored to migrate across the oceans and visit Hisui's coastal waters only rarely. Although Manaphy resembles Phione, it is also quite different. The relation between the two is unclear.

Where To Find Manaphy

2 locations
Johto Pokemart · JohtoPokemon Ranger · version details vary

Johto Pokemart Area

HeartGold max 100%
Pokemon Ranger · Lv. 1 · 100%
SoulSilver max 100%
Pokemon Ranger · Lv. 1 · 100%
Sinnoh Pokemart · SinnohPokemon Ranger · version details vary

Sinnoh Pokemart Area

Diamond max 100%
Pokemon Ranger · Lv. 1 · 100%
Pearl max 100%
Pokemon Ranger · Lv. 1 · 100%
Platinum max 100%
Pokemon Ranger · Lv. 1 · 100%

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Manaphy Biology and Behavior

Manaphy is born on a cold seafloor and can swim enormous distances to return to its birthplace. Roughly 80 percent of its body is water, making the species unusually sensitive to the condition of its surrounding environment. It is born with a mysterious ability that allows it to form bonds with any kind of Pokemon. Manaphy can reproduce with Ditto, but the resulting Eggs hatch into Phione rather than additional Manaphy, and the exact biological relationship between the two species remains incompletely understood.

Manaphy Biological Data

National Pokédex
#490
Species
Seafaring Pokémon
Height
1' 0" (0.3 m)
Weight
3.1 lbs (1.4 kg)
Habitat
Currently Unknown
Color
Blue
Body Style
Humanoid
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 270 Exp

Hatch Counter: 10

Manaphy Size Comparison: BETA

Manaphy is listed at 1' 0" (0.3 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
manaphy
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Manaphy currently uses a pose-adjusted visual scale.