Goodra is a Dragon-type Pokémon introduced in Generation VI and a final stage of its evolution line, with a base stat total of 600.

Goodra

Goodra

Abilities

Sap Sipper

Boosts Attack when hit by a Grass-type move.

Hydration

Heals status problems if it is raining.

Gooey

Contact with the Pokémon lowers the attacker’s Speed stat.

Hidden Ability

Base Stats

Total: 600
EV Yield: 3 Sp. Def
HP: 90
Attack: 100
Defense: 70
Sp. Atk: 110
Sp. Def: 150
Speed: 80

Goodra's Weaknesses and Resistances

Evolution Chain

Goomy evolves into Sliggoo at level 40, and Sliggoo evolves into Goodra by leveling up at level 50during rain.

#0704 Goomy Goomy dragon type
Lvl. upat level 40
#0705 Sliggoo Sliggoo dragon type
Lvl. upat level 50during rain
#0706 Goodra Goodra dragon type

Forms

Goodra Playthrough, Competitive, and Nuzlocke Usage

Using Goodra in a Playthrough

Goomy evolves into Sliggoo at level 40, and ordinary Sliggoo evolves into Goodra starting at level 50 when leveled during rain in the overworld. Standard Goodra is pure Dragon with base 150 Special Defense, 110 Special Attack, 100 Attack, and 90 HP, making it one of the strongest special tanks among pseudo-legendary Pokemon. Dragon Pulse or Draco Meteor, Flamethrower, Thunderbolt, Sludge Bomb, Surf or Muddy Water, Power Whip, Earthquake, and numerous physical or special coverage moves let Goodra exploit either attacking stat. Sap Sipper grants a Grass immunity and raises Attack, Hydration cures status at the end of each turn in rain, and Gooey lowers the Speed of opponents that make contact. In Hisui, Goomy evolves into Hisuian Sliggoo at level 40 and then Hisuian Goodra at level 50 during rain; the regional forms are Steel/Dragon with far greater physical defense, lower Speed, and access to Shell Armor instead of Hydration. Standard Goodra is weak to Ice, Dragon, and Fairy, while Hisuian Goodra trades that profile for only Fighting and Ground weaknesses while gaining many resistances and a Poison immunity. Modest or Calm suit standard Goodra; Calm, Careful, Modest, or Relaxed can all work well for the Hisuian branch.

Goodra in Competitive Pokémon

Standard Goodra was a solid XY UU special tank rather than a dominant OU pseudo-legendary. Its base 150 Special Defense, Sap Sipper, Dragon typing, and huge mixed movepool let it switch into special Water-, Fire-, Grass-, and Electric-type attacks and immediately threaten the opponent with Draco Meteor, Fire Blast, Sludge Bomb, Power Whip, or other coverage. Smogon's XY analysis emphasizes that Goodra can run Choice Band, Choice Specs, or Assault Vest because both offensive stats are usable, but mediocre base 70 Defense and lack of reliable recovery prevent it from staying healthy indefinitely. Hisuian Goodra substantially improves the defensive profile: Steel/Dragon typing, 100 Defense, 150 Special Defense, and Shell Armor or Sap Sipper make it one of the most dependable special walls in current lower and mid tiers. Smogon describes Hisuian Goodra as a reliable defensive Pokemon that can still make progress through Knock Off, Acid Spray, Heavy Slam, Body Press, or powerful special attacks. The main shared limitation is recovery; neither form has dependable instant healing in ordinary competitive play, so hazards and repeated pivoting can eventually wear them down.

Goodra in Nuzlockes

The Goomy line requires patience because level 40 and rainy-weather evolution conditions delay the final form, but Goodra is an excellent payoff. Standard Goodra is exceptionally safe against special attackers thanks to base 150 Special Defense and can create free switch opportunities with Sap Sipper, while Dragon typing supplies useful Fire, Water, Grass, and Electric resistances. Its base 70 Defense is the main danger, so strong physical Ice, Dragon, or Fairy moves should not be taken lightly. Hisuian Goodra is even more forgiving defensively because Steel/Dragon has only Fighting and Ground weaknesses and base 100 Defense backs up the same 150 Special Defense; Shell Armor can also eliminate unexpected critical hits. The Hisuian branch is slower, so it often takes the first hit, but its defensive typing makes that much safer. Calm is excellent for pure special tanking, while Modest gives either final form stronger immediate offense.

Learnsets

69 moves · Scarlet Violet

Level Up

- Aqua Tail water type 90 90 physical move
1 Tackle normal type 40 100 physical move
1 Water Gun water type 40 100 special move
1 Absorb grass type 20 100 special move
1 Dragon Breath dragon type 60 100 special move
1 Poison Tail poison type 50 100 physical move
1 Feint normal type 30 100 physical move
1 Acid Spray poison type 40 100 special move
1 Tearful Look normal type --- --- status move
15 Protect normal type --- --- status move
20 Flail normal type --- 100 physical move
25 Water Pulse water type 60 100 special move
30 Rain Dance water type --- --- status move
43 Curse ghost type --- --- status move
49 Body Slam normal type 85 100 physical move
58 Muddy Water water type 90 85 special move
67 Power Whip grass type 120 85 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Flamethrower fire type 90 100 special move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Hyper Beam normal type 150 90 special move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Earthquake ground type 100 100 physical move
- Toxic poison type --- 90 status move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Sludge Bomb poison type 90 100 special move
- Outrage dragon type 120 100 physical move
- Endure normal type --- --- status move
- Charm fairy type --- 100 status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Knock Off dark type 65 100 physical move
- Weather Ball normal type 50 100 special move
- Muddy Water water type 90 85 special move
- Dragon Claw dragon type 80 100 physical move
- Mud Shot ground type 55 95 special move
- Poison Tail poison type 50 100 physical move
- Water Pulse water type 60 100 special move
- Dragon Pulse dragon type 85 100 special move
- Focus Blast fighting type 120 70 special move
- Giga Impact normal type 150 90 physical move
- Draco Meteor dragon type 130 90 special move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Scald water type 80 100 special move
- Bulldoze ground type 60 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Stomping Tantrum ground type 75 100 physical move
- Body Press fighting type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Skitter Smack bug type 70 90 physical move
- Tera Blast normal type 80 100 special move
- Chilling Water water type 50 100 special move
- Dragon Cheer dragon type --- --- status move

Pokédex Entries

9 entries
X / Omega Ruby

This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.

Y / Alpha Sapphire

It attacks with retractable horns. It throws a punch that’s the equivalent of the force of a hundred pro boxers.

Sun

An amazingly friendly Pokémon, but if left to itself, loneliness overcomes it, and it oozes gooey tears.

Moon

It gets picked on because it’s meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail.

Ultra Sun

It’s very friendly toward people. If you grow close to it, Goodra will hug you with its sticky, slime-covered body. Don’t get mad.

Ultra Moon

Underneath its slimy skin is a thick layer of fat, and the combination of the two makes enemies’ attacks slide right off.

Sword

Sometimes it misunderstands instructions and appears dazed or bewildered. Many Trainers don’t mind, finding this behavior to be adorable.

Shield

Its form of offense is forcefully stretching out its horns. The strikes land 100 times harder than any blow from a heavyweight boxer.

Legends Arceus

Able to freely control the hardness of its metallic shell. It loathes solitude and is extremely clingy—it will fume and run riot if those dearest to it ever leave its side.

Additional Images

PokeAPI sprites

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Goodra Biology and Behavior

Standard Goodra is affectionate, friendly, and physically much stronger than its soft appearance suggests. It frequently hugs its Trainer, coating people in sticky slime in the process, and it may become lonely or distressed when separated from companions. Its long feelers and tail are powerful enough to strike hard, while its mucus makes the body difficult for attackers to grasp. Despite its reputation as a gentle Dragon, Goodra can defend companions with surprising force when threatened.

Goodra Biological Data

National Pokédex
#706
Species
Dragon Pokémon
Height
6' 7" (2.0 m)
Weight
331.8 lbs (150.5 kg)
Habitat
Currently Unknown
Color
Purple
Body Style
Upright
Gender
50% female / 50% male

Misc

Catch Rate: 45

Base Experience: 270 Exp

Hatch Counter: 40

Goodra Size Comparison: BETA

Goodra is listed at 6' 7" (2.0 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
goodra
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.