Gurdurr is a Fighting-type Pokémon introduced in Generation V and a middle stage of its evolution line, with a base stat total of 405.

Gurdurr

Gurdurr

Abilities

Guts

Ups ATTACK if suffering.

Sheer Force

Removes added effects to increase move damage.

Iron Fist

Boosts the power of punching moves.

Hidden Ability

Base Stats

Total: 405
EV Yield: 2 Attack
HP: 85
Attack: 105
Defense: 85
Sp. Atk: 40
Sp. Def: 50
Speed: 40

Gurdurr's Weaknesses and Resistances

Evolution Chain

Timburr evolves into Gurdurr at level 25, and Gurdurr evolves into Conkeldurr by trading.

Gurdurr Playthrough, Competitive, and Nuzlocke Usage

Using Gurdurr in a Playthrough

Timburr evolves into Gurdurr at level 25 and Gurdurr evolves into Conkeldurr by trading, so players without access to trading may need to treat Gurdurr as the practical endpoint of the family. Conkeldurr is an extraordinarily strong but slow pure Fighting attacker with base 140 Attack, 105 HP, 95 Defense, and only base 45 Speed. Drain Punch combines reliable Fighting STAB with healing, Mach Punch provides priority, and Knock Off, Ice Punch, Thunder Punch, Rock Slide, Earthquake, Bulk Up, and other coverage let it pressure nearly anything that does not resist Fighting. Guts raises Attack by 50 percent while statused and ignores burn's normal Attack reduction, Sheer Force boosts moves with secondary effects while removing those effects, and the Hidden Ability Iron Fist boosts punching moves such as Drain Punch and Mach Punch. Adamant is ideal for straightforward offense, Careful can patch the weak Special Defense, and Brave is useful under Trick Room. Gurdurr itself remains very capable with Eviolite where available, so the trade requirement is inconvenient rather than completely crippling.

Gurdurr in Competitive Pokémon

Conkeldurr was a major BW OU Pokemon and one of the generation's defining bulky physical attackers. Base 140 Attack, 105 HP, Guts, Bulk Up, Drain Punch, Mach Punch, Payback, and later elemental punches let it pressure common sand staples such as Tyranitar and Ferrothorn while using priority to compensate for base 45 Speed. Guts made status dangerous to use against it because burns and poison could increase its Attack rather than neutralize it, while Iron Fist supported four-attacks sets centered on Drain Punch, Mach Punch, Ice Punch, and Thunder Punch. It remained a serious wallbreaker in later generations, including SS UU and modern SV UU, where Flame Orb Guts, Knock Off, Drain Punch, Facade, and Mach Punch continue to exploit the same enormous Attack stat. Gurdurr also developed its own lower-tier niche with Eviolite, which turns its already solid defenses into a sturdy bulky attacker when Conkeldurr is unavailable or inappropriate for the tier. Conkeldurr's enduring limitations are low Speed, mediocre Special Defense, and later Fairy weakness, but very few Fighting-types combine comparable immediate power, priority, status absorption, and healing.

Gurdurr in Nuzlockes

The Timburr family is highly reliable in Nuzlockes because it reaches Gurdurr at level 25 and both Gurdurr and Conkeldurr combine strong physical bulk with excellent Fighting damage. Drain Punch is one of the best moves the line can receive under permadeath rules because every successful attack simultaneously restores health, while Mach Punch can remove weakened faster threats before they act. Guts can turn an accidental burn or poison into an offensive advantage, but deliberately carrying damaging status throughout a run creates unnecessary chip and should only be considered when the payoff is controlled. Psychic and Flying are the original major weaknesses, with Fairy joining them from Generation VI onward, and the line's poor Speed means strong special attacks often land before it can respond. If trading is unavailable, Eviolite Gurdurr is still an excellent practical final form, making this family much less dependent on its trade evolution than many others.

Learnsets

58 moves · Scarlet Violet

Level Up

1 Pound normal type 40 100 physical move
1 Leer normal type --- 100 status move
1 Low Kick fighting type --- 100 physical move
1 Rock Throw rock type 50 90 physical move
12 Focus Energy normal type --- --- status move
16 Bulk Up fighting type --- --- status move
20 Rock Slide rock type 75 90 physical move
24 Slam normal type 80 75 physical move
30 Scary Face normal type --- 100 status move
36 Dynamic Punch fighting type 100 50 physical move
42 Hammer Arm fighting type 100 90 physical move
48 Stone Edge rock type 100 80 physical move
54 Superpower fighting type 120 100 physical move
60 Focus Punch fighting type 150 100 physical move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Low Kick fighting type --- 100 physical move
- Dig ground type 80 100 physical move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Reversal fighting type --- 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Rock Tomb rock type 60 95 physical move
- Bulk Up fighting type --- --- status move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Poison Jab poison type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Focus Blast fighting type 120 70 special move
- Stone Edge rock type 100 80 physical move
- Grass Knot grass type --- 100 special move
- Smack Down rock type 50 100 physical move
- Low Sweep fighting type 65 100 physical move
- High Horsepower ground type 95 95 physical move
- Coaching fighting type --- --- status move
- Tera Blast normal type 80 100 special move

Egg

- Counter fighting type --- 100 physical move
- Mach Punch fighting type 40 100 physical move
- Detect fighting type --- --- status move
- Defog flying type --- --- status move
- Wide Guard rock type --- --- status move

Pokédex Entries

5 entries
Black / Y / Alpha Sapphire

This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

White

They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.

Black 2 / White 2 / X / Omega Ruby

With strengthened bodies, they skillfully wield steel beams to take down buildings.

Sword

It shows off its muscles to Machoke and other Gurdurr. If it fails to measure up to the other Pokémon, it lies low for a little while.

Shield

Gurdurr excels at demolition—construction is not its forte. In any case, there’s skill in the way this Pokémon wields its metal beam.

Where To Find Gurdurr

6 locations
Route 18 · KalosRed Flowers, Walking · version details vary

Road 18

X max 40%
Red Flowers · Lv. 46 · 10%Walking · Lv. 44 · 10%Walking · Lv. 45 · 10%Walking · Lv. 46 · 10%
Y max 40%
Red Flowers · Lv. 46 · 10%Walking · Lv. 44 · 10%Walking · Lv. 45 · 10%Walking · Lv. 46 · 10%
Victory Road · KalosWalking · version details vary

Victory Road (unknown area 322)

X max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%
Y max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%

Victory Road (unknown area 324)

X max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%
Y max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%

Victory Road (unknown area 326)

X max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%
Y max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%

Victory Road (unknown area 328)

X max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%
Y max 30%
Walking · Lv. 57 · 10%Walking · Lv. 58 · 10%Walking · Lv. 59 · 10%
Pinwheel Forest · UnovaDark Grass, Walking · version details vary

Pinwheel Forest (outside)

Black 2 max 80%
Dark Grass · Lv. 63 · 10%Dark Grass · Lv. 64 · 20%Dark Grass · Lv. 64 · 10%Walking · Lv. 54 · 20%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
White 2 max 80%
Dark Grass · Lv. 63 · 10%Dark Grass · Lv. 64 · 20%Dark Grass · Lv. 64 · 10%Walking · Lv. 54 · 20%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Relic Passage · UnovaWalking · version details vary

Relic Tunnel (PWT entrance)

Black 2 max 20%
Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%
White 2 max 20%
Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%

Relic Tunnel (Relic Castle entrance)

Black 2 max 20%
Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%
White 2 max 20%
Walking · Lv. 28 · 10%Walking · Lv. 30 · 10%
Twist Mountain · UnovaWalking · version details vary

Twist Mountain

Black max 100%
Walking · Lv. 28 · 20% · Season AutumnWalking · Lv. 28 · 20% · Season SpringWalking · Lv. 28 · 20% · Season SummerWalking · Lv. 29 · 10% · Season WinterWalking · Lv. 30 · 10% · Season AutumnWalking · Lv. 30 · 10% · Season SpringWalking · Lv. 30 · 10% · Season Summer
Black 2 max 50%
Walking · Lv. 55 · 20% · Season SummerWalking · Lv. 55 · 10% · Season AutumnWalking · Lv. 55 · 10% · Season SpringWalking · Lv. 55 · 10% · Season Winter
White max 100%
Walking · Lv. 28 · 20% · Season AutumnWalking · Lv. 28 · 20% · Season SpringWalking · Lv. 28 · 20% · Season SummerWalking · Lv. 29 · 10% · Season WinterWalking · Lv. 30 · 10% · Season AutumnWalking · Lv. 30 · 10% · Season SpringWalking · Lv. 30 · 10% · Season Summer
White 2 max 50%
Walking · Lv. 55 · 20% · Season SummerWalking · Lv. 55 · 10% · Season AutumnWalking · Lv. 55 · 10% · Season SpringWalking · Lv. 55 · 10% · Season Winter
Victory Road · UnovaDark Grass, Walking · version details vary

Victory Road 2 (unknown area 76)

Black 2 max 140%
Dark Grass · Lv. 52 · 20%Dark Grass · Lv. 53 · 10%Dark Grass · Lv. 54 · 10%Dark Grass · Lv. 55 · 5%Dark Grass · Lv. 55 · 4%Dark Grass · Lv. 55 · 1%Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%
White 2 max 140%
Dark Grass · Lv. 52 · 20%Dark Grass · Lv. 53 · 10%Dark Grass · Lv. 54 · 10%Dark Grass · Lv. 55 · 5%Dark Grass · Lv. 55 · 4%Dark Grass · Lv. 55 · 1%Walking · Lv. 47 · 20%Walking · Lv. 48 · 10%Walking · Lv. 49 · 10%Walking · Lv. 50 · 5%Walking · Lv. 50 · 4%Walking · Lv. 50 · 1%

Additional Images

PokeAPI sprites

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Gurdurr Biology and Behavior

Gurdurr carries a steel I-beam as a training weight and uses it to build its muscles. Individuals compare their strength with other Gurdurr and even Machoke, and a Gurdurr that performs poorly may hide away for a time in embarrassment. It is strong enough to remain standing even when attacked by a group of professional wrestlers. Unlike Timburr, which enjoys helping to build structures, Gurdurr is particularly suited to demolition work.

Gurdurr Biological Data

National Pokédex
#533
Species
Muscular Pokémon
Height
3' 11" (1.2 m)
Weight
88.2 lbs (40.0 kg)
Habitat
Currently Unknown
Color
Gray
Body Style
Humanoid
Gender
25% female / 75% male

Misc

Catch Rate: 90

Base Experience: 142 Exp

Hatch Counter: 20

Gurdurr Size Comparison: BETA

Gurdurr is listed at 3' 11" (1.2 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
gurdurr
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Gurdurr currently uses a pose-adjusted visual scale.