Houndour is a Dark/Fire-type Pokémon introduced in Generation II and the first stage of its evolution line, with a base stat total of 330.

Houndour

Houndour

Abilities

Early Bird

Awakens quickly from sleep.

Flash Fire

Powers up if hit by fire.

Unnerve

Makes the foe nervous and unable to eat Berries.

Hidden Ability

Base Stats

Total: 330
EV Yield: 1 Sp. Atk
HP: 45
Attack: 60
Defense: 30
Sp. Atk: 80
Sp. Def: 50
Speed: 65

Houndour's Weaknesses and Resistances

Evolution Chain

Houndour evolves into Houndoom at level 24.

Houndour Playthrough, Competitive, and Nuzlocke Usage

Using Houndour in a Playthrough

The Houndour line develops quickly into Houndoom, a fast special attacker whose Dark/Fire typing provides excellent offensive coverage and a complete immunity to Psychic attacks. Houndour evolves at level 24, and Houndoom's base 110 Special Attack and 95 Speed allow it to pressure Grass-, Psychic-, Ghost-, Ice-, and Steel-type opponents before many of them can respond. Unlike several other pre-split Pokemon, Houndoom was already well aligned with its stats in Generations II and III because both Fire and Dark attacks were special by type, allowing its main STAB moves to use Special Attack; later generations add tools such as Nasty Plot, Dark Pulse, and Flash Fire for even greater offensive pressure. Its major Johto drawback is availability rather than battle quality: in Gold, Silver, Crystal, HeartGold, and SoulSilver, Houndour is normally obtained in Kanto after much or all of the Johto main story has already been completed. Mega Houndoom substantially raises Special Attack and Speed and gains Solar Power, making it extremely dangerous in sun at the cost of steadily losing HP while the weather is active.

Houndour in Competitive Pokémon

Houndoom established a legitimate competitive niche immediately in Generation II, where strong Special Attack, good Speed, Dark/Fire STAB, and the strongest Pursuit in GSC let it punish Psychic- and Ghost-type Pokemon that attempted to switch away. Its typing also made it an excellent offensive check to threats such as Jynx and Exeggutor, while Fire Blast, Crunch or Dark coverage, Sunny Day, and Pursuit gave it a combination of immediate power and trapping utility. Later generations shifted Houndoom toward Nasty Plot sweeping and Flash Fire-based opportunities, while Mega Houndoom raised its stats to a much more aggressive level and used Solar Power to become a devastating special attacker on sun teams. The family has always been held back by poor physical Defense, weaknesses to Water, Ground, Rock, and Fighting, and competition from faster or bulkier Fire- and Dark-types. Even so, Houndoom has maintained a recognizable competitive identity because few Pokemon combine its Speed, special power, useful immunities, and dual STAB in quite the same way.

Houndour in Nuzlockes

Houndoom can be an excellent offensive Nuzlocke Pokemon because strong Special Attack and good Speed often let it remove dangerous Psychic-, Ghost-, Grass-, Ice-, or Steel-type opponents before taking damage. Its Psychic immunity and multiple useful resistances create safe switching opportunities, while Flash Fire can add a complete Fire immunity in generations where Houndoom has that ability. The tradeoff is physical fragility: base 50 Defense makes strong neutral physical attacks dangerous, and Water, Ground, Rock, and Fighting coverage can be fatal if Houndoom is used without checking the opponent's moveset. Johto-based runs also have to account for very late availability, since Houndour is normally found in Kanto rather than during the main badge quest, sharply reducing how much of the run the line can influence. When obtained early enough in another game, Houndoom is best treated as a fast offensive specialist that enters on an immunity or resistance and immediately applies pressure rather than attempting to tank unknown hits.

Learnsets

72 moves · Scarlet Violet

Level Up

1 Leer normal type --- 100 status move
1 Ember fire type 40 100 special move
4 Howl normal type --- --- status move
8 Smog poison type 30 70 special move
13 Roar normal type --- --- status move
16 Bite dark type 60 100 physical move
20 Incinerate fire type 60 100 special move
25 Beat Up dark type --- 100 physical move
28 Fire Fang fire type 65 95 physical move
32 Torment dark type --- 100 status move
37 Comeuppance dark type 1 100 physical move
40 Foul Play dark type 95 100 physical move
44 Flamethrower fire type 90 100 special move
49 Crunch dark type 80 100 physical move
52 Nasty Plot dark type --- --- status move
56 Inferno fire type 100 50 special move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Flamethrower fire type 90 100 special move
- Solar Beam grass type 120 100 special move
- Fire Spin fire type 35 85 special move
- Toxic poison type --- 90 status move
- Fire Blast fire type 110 85 special move
- Rest psychic type --- --- status move
- Super Fang normal type --- 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Mud-Slap ground type 20 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Shadow Ball ghost type 80 100 special move
- Heat Wave fire type 95 90 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Hyper Voice normal type 90 100 special move
- Overheat fire type 130 90 special move
- Mud Shot ground type 55 95 special move
- Flare Blitz fire type 120 100 physical move
- Dark Pulse dark type 80 100 special move
- Nasty Plot dark type --- --- status move
- Thunder Fang electric type 65 95 physical move
- Fire Fang fire type 65 95 physical move
- Flame Charge fire type 50 100 physical move
- Foul Play dark type 95 100 physical move
- Snarl dark type 55 95 special move
- Psychic Fangs psychic type 85 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move
- Temper Flare fire type 75 100 physical move

Egg

- Counter fighting type --- 100 physical move
- Fire Spin fire type 35 85 special move
- Reversal fighting type --- 100 physical move
- Spite ghost type --- 100 status move
- Destiny Bond ghost type --- --- status move
- Feint normal type 30 100 physical move
- Sucker Punch dark type 70 100 physical move
- Thunder Fang electric type 65 95 physical move

Pokédex Entries

12 entries
Gold / Heartgold

It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

Silver

To corner prey, they check each other's location using barks that only they can understand.

Crystal / X

Around dawn, its ominous howl echoes through the area to announce that this is its territory.

Ruby / Sapphire

HOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is unparalleled.

Emerald

HOUNDOUR communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is simply unparalleled.

Firered / Soulsilver / Y

To corner prey, they check each other’s location using barks that only they can understand.

Leafgreen

It uses different kinds of cries for communicating with others of its kind and for pursuing prey.

Diamond / Pearl

It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

Platinum / Black / White / Black 2 / White 2

It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.

Omega Ruby / Alpha Sapphire

Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.

Ultra Sun

It cooperates with others skillfully. When it becomes your partner, it’s very loyal to you as its Trainer and will obey your orders.

Ultra Moon

They make repeated eerie howls before dawn to call attention to their pack.

Where To Find Houndour

8 locations
Poké Pelago · AlolaGift · version details vary

Poke Pelago Elite Four Defeated

Ultra Sun max 2%
Gift · Lv. 49–55 · 2%

Poke Pelago Poni Island Reached

Ultra Sun max 3%
Gift · Lv. 37–43 · 3%
Safari Zone · HoennWalking · version details vary

Safari Zone (expansion north)

Emerald max 5%
Walking · Lv. 36 · 4%Walking · Lv. 39 · 1%
Route 10 · KalosHorde, Walking, Yellow Flowers · version details vary

Road 10

X max 35%
Horde · Lv. 11 · 5%Walking · Lv. 21 · 10%Yellow Flowers · Lv. 19 · 10%Yellow Flowers · Lv. 20 · 10%
Altering Cave · KantoWalking · version details vary

Altering Cave (D)

FireRed max 100%
Walking · Lv. 12 · 5%Walking · Lv. 14 · 10%Walking · Lv. 14 · 4%Walking · Lv. 14 · 1%Walking · Lv. 16 · 20%Walking · Lv. 16 · 10%Walking · Lv. 18 · 20%Walking · Lv. 18 · 10%Walking · Lv. 20 · 10%Walking · Lv. 20 · 4%Walking · Lv. 20 · 1%Walking · Lv. 22 · 5%
LeafGreen max 100%
Walking · Lv. 12 · 5%Walking · Lv. 14 · 10%Walking · Lv. 14 · 4%Walking · Lv. 14 · 1%Walking · Lv. 16 · 20%Walking · Lv. 16 · 10%Walking · Lv. 18 · 20%Walking · Lv. 18 · 10%Walking · Lv. 20 · 10%Walking · Lv. 20 · 4%Walking · Lv. 20 · 1%Walking · Lv. 22 · 5%
Route 7 · KantoWalking · version details vary

Road 7

Crystal max 20%
Walking · Lv. 18 · 20% · Time Night
Gold max 5%
Walking · Lv. 15 · 4% · Time NightWalking · Lv. 15 · 1% · Time Night
HeartGold max 5%
Walking · Lv. 15 · 4% · Time NightWalking · Lv. 15 · 1% · Time Night
Silver max 5%
Walking · Lv. 15 · 4% · Time NightWalking · Lv. 15 · 1% · Time Night
SoulSilver max 5%
Walking · Lv. 15 · 4% · Time NightWalking · Lv. 15 · 1% · Time Night
Cipher Lab · OrreSnag · version details vary

Cipher Lab (Outside)

XD max 100%
Snag · Lv. 17 · 100%
Route 214 · SinnohWalking · version details vary

Road 214

Platinum max 41%
Walking · Lv. 22 · 10% · Time NightWalking · Lv. 23 · 10% · Radar OffWalking · Lv. 24 · 4% · Slot2 EmeraldWalking · Lv. 24 · 4% · Slot2 FireredWalking · Lv. 24 · 4% · Slot2 NoneWalking · Lv. 24 · 4% · Slot2 RubyWalking · Lv. 24 · 4% · Slot2 SapphireWalking · Lv. 24 · 1% · Radar Off
Valor Lakefront · SinnohWalking · version details vary

Valor Lakefront

Platinum max 20%
Walking · Lv. 27 · 10% · Time NightWalking · Lv. 28 · 10% · Radar Off

Additional Images

PokeAPI sprites

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Houndour Biology and Behavior

Houndour is an intelligent social predator that hunts in coordinated packs with an unusually sophisticated system of vocal communication. Different barks allow pack members to track one another's positions while surrounding prey, while eerie howls near dawn serve as territorial announcements that warn outsiders away. The cooperation extends beyond hunting: Houndour have been shown refusing to abandon sick pack members, and the species is notably loyal and obedient when it forms a bond with a Trainer. Even while asleep Houndour may howl, behavior interpreted as dreaming about hunting together with the rest of its pack.

Houndour Biological Data

National Pokédex
#228
Species
Dark Pokémon
Height
2' 0" (0.6 m)
Weight
23.8 lbs (10.8 kg)
Habitat
Rough Terrain
Color
Black
Body Style
Quadruped
Gender
50% female / 50% male

Misc

Catch Rate: 120

Base Experience: 66 Exp

Hatch Counter: 20

Houndour Size Comparison: BETA

Houndour is listed at 2' 0" (0.6 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
houndour
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.