Hydrapple is a Grass/Dragon-type Pokémon introduced in Generation IX and a final stage of its evolution line, with a base stat total of 540.

Hydrapple

Hydrapple

Abilities

Supersweet Syrup

Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle

Regenerator

Restores a little HP when withdrawn from battle.

Sticky Hold

Prevents item theft.

Hidden Ability

Base Stats

Total: 540
EV Yield: 3 Sp. Atk
HP: 106
Attack: 80
Defense: 110
Sp. Atk: 120
Sp. Def: 80
Speed: 44

Hydrapple's Weaknesses and Resistances

Evolution Chain

Applin can evolve into Flapple with a Tart Apple, Appletun with a Sweet Apple, or Dipplin with a Syrupy Apple, and Dipplin evolves into Hydrapple by leveling up knowing Dragon Cheer.

Hydrapple Playthrough, Competitive, and Nuzlocke Usage

Using Hydrapple in a Playthrough

Applin has one of the most complicated branching evolution families in the series: a Tart Apple produces Flapple, a Sweet Apple produces Appletun, while a Syrupy Apple introduced in Kitakami produces Dipplin, which then evolves into Hydrapple after leveling up while knowing Dragon Cheer. In Sword and Shield the two original apples are strongly associated with opposite versions, making the player's branch choice partly version-dependent without trading, while Scarlet/Violet and its DLC make the full family much easier to access in one save. Flapple is the fast physical branch with base 110 Attack and 70 Speed, using Grav Apple, Dragon STAB, U-turn, and Hustle or Ripen; Hustle raises Attack by 50% but reduces the accuracy of physical attacks, which is a major reliability tradeoff in ordinary play. Appletun is the slow bulky special branch with base 110 HP, 100 Special Attack, Recover, and Apple Acid, whose guaranteed Special Defense drop can steadily increase damage; Thick Fat is especially useful because it halves incoming Fire- and Ice-type damage calculations and partially offsets the family's disastrous 4× Ice weakness. Dipplin is more defensive than Applin's original branches and can use Eviolite before becoming Hydrapple, while Hydrapple finishes with base 106 HP, 110 Defense, 120 Special Attack, Regenerator, Nasty Plot, Giga Drain, and Fickle Beam, making it the family's strongest sustained special attacker and pivot. All branches remain Grass/Dragon, granting strong resistances to Water, Electric, and Grass but weaknesses to Bug, Dragon, Fairy, Flying, and Poison plus a 4× Ice weakness, so the choice of evolution changes stats and Abilities far more than the type chart. Flapple and Appletun can Gigantamax in Sword/Shield and share the same outward Gigantamax body, but G-Max Tartness lowers opponents' evasiveness while G-Max Sweetness cures the user's side of status conditions. Adamant or Jolly suit Flapple, Bold or Modest fit Appletun, and Hydrapple commonly benefits from Modest or Quiet because its low base 44 Speed makes raw special power more important than trying to outrun ordinary offensive Pokémon.

Hydrapple in Competitive Pokémon

The Applin family spans several very different competitive power levels, from low-tier Flapple and Appletun to current UU Hydrapple. In Sword and Shield, Flapple is ZU and relies on Hustle-boosted physical attacks, Dragon Dance, Grav Apple, Outrage, and coverage to threaten teams, but Hustle's accuracy penalty makes its strongest physical sets inconsistent and the 4× Ice weakness reduces defensive opportunities. Appletun is also a lower-tier Pokémon, using 110 HP, Thick Fat or Ripen, Recover, Leech Seed, Apple Acid, and Dragon coverage to function as a bulky Grass-type, though passivity, poor base 30 Speed, and numerous weaknesses keep it from higher usage. Generation IX expanded the family dramatically: Dipplin debuted as an NFE Pokémon with 80/110/80 bulk, Recover, Eviolite, Sticky Hold or Supersweet Syrup, and enough defensive utility to earn legitimate PU and ZU use even before its evolution was released. Hydrapple currently sits in UU and represents a clear competitive upgrade, combining 106 HP, 110 Defense, 120 Special Attack, Regenerator, Nasty Plot, Giga Drain, Earth Power or coverage, and the accurate Fickle Beam, whose 80 base power has a 30% chance to double. Regenerator is particularly important because switching restores one third of Hydrapple's maximum HP, letting it repeatedly pivot into Water-, Ground-, Grass-, and Electric-oriented threats without relying solely on Recover. Flapple and Appletun remain ZU in current Scarlet/Violet while Hydrapple's UU placement shows how a later cross-generational evolution can transform an otherwise low-tier family without retroactively making the older branches competitive staples. The family's history is therefore unusually broad: multiple branching roles share the same Grass/Dragon typing, but their actual competitive success depends on radically different stat distributions, recovery tools, and Abilities.

Hydrapple in Nuzlockes

Applin's family rewards planning in a Nuzlocke because the evolution item determines the entire long-term role of the encounter, and later games add a genuine choice between immediate final evolutions and the longer Dipplin-to-Hydrapple route. Flapple provides earlier physical offense and better Speed, but Hustle's accuracy penalty is dangerous in permadeath play and should not be treated as free power; Ripen is often safer if the player wants predictable Berry utility. Appletun is generally the safer original branch because high HP, Recover, Apple Acid, and especially Thick Fat can create substantial staying power, although its base 30 Speed means it normally has to absorb a hit before acting. Dipplin can be remarkably durable with Eviolite, Recover, and Sticky Hold, but evolving it into Hydrapple requires access to Dragon Cheer and a level-up, so the player needs to plan around DLC progression rather than assuming a normal level threshold will trigger evolution. Hydrapple is excellent for long-term survival thanks to Regenerator, strong physical bulk, Giga Drain, and high Special Attack, but none of the branches escape the 4× Ice weakness, which remains the most dangerous matchup across the entire family. Accurate Apple Acid, Giga Drain, and Fickle Beam are preferable to unnecessary reliance on low-accuracy options, while recovery and switching should be used proactively because the family's low or middling Speed often gives opponents the first move. From a safety perspective, Appletun and Hydrapple generally provide the greatest margin for error, whereas Flapple offers faster offense at the cost of accuracy and defensive reliability.

Learnsets

66 moves · Scarlet Violet

Level Up

- Fickle Beam dragon type 80 100 special move
1 Withdraw water type --- --- status move
1 Sweet Scent normal type --- 100 status move
1 Recycle normal type --- --- status move
1 Astonish ghost type 30 100 physical move
4 Dragon Tail dragon type 60 90 physical move
8 Growth normal type --- --- status move
12 Dragon Breath dragon type 60 100 special move
16 Protect normal type --- --- status move
20 Bullet Seed grass type 25 100 physical move
28 Syrup Bomb grass type 60 85 special move
32 Dragon Pulse dragon type 85 100 special move
36 Recover normal type --- --- status move
40 Energy Ball grass type 90 100 special move
44 Substitute normal type --- --- status move
54 Power Whip grass type 120 85 physical move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Hydro Pump water type 110 80 special move
- Hyper Beam normal type 150 90 special move
- Solar Beam grass type 120 100 special move
- Earthquake ground type 100 100 physical move
- Reflect psychic type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Outrage dragon type 120 100 physical move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Uproar normal type 90 100 special move
- Facade normal type 70 100 physical move
- Bullet Seed grass type 25 100 physical move
- Magical Leaf grass type 60 --- special move
- Gyro Ball steel type --- 100 physical move
- Seed Bomb grass type 80 100 physical move
- Dragon Pulse dragon type 85 100 special move
- Energy Ball grass type 90 100 special move
- Earth Power ground type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Draco Meteor dragon type 130 90 special move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Bug Bite bug type 60 100 physical move
- Heavy Slam steel type --- 100 physical move
- Dragon Tail dragon type 60 90 physical move
- Grassy Terrain grass type --- --- status move
- Pollen Puff bug type 90 100 special move
- Body Press fighting type 80 100 physical move
- Breaking Swipe dragon type 60 100 physical move
- Grassy Glide grass type 55 100 physical move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move
- Dragon Cheer dragon type --- --- status move

Egg

- Defense Curl normal type --- --- status move
- Rollout rock type 30 90 physical move
- Recycle normal type --- --- status move
- Yawn normal type --- --- status move
- Sucker Punch dark type 70 100 physical move
- Double Hit normal type 35 90 physical move
- Infestation bug type 20 100 special move

Pokédex Entries

2 entries
Scarlet

Seven syrpents live inside an apple made of syrup. The syrpent in the center is the commander.

Violet

These capricious syrpents have banded together. On the rare occasion that their moods align, their true power is unleashed.

Additional Images

PokeAPI sprites

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Hydrapple Biology and Behavior

Hydrapple is composed of seven symbiotic creatures called syrpents living together inside an apple-shaped mass made completely from red syrup. A dominant central syrpent normally rises from the middle, two other syrpents expose their tails to help push the entire body across the ground, and four additional syrpents usually remain hidden beneath the syrup. At times the hidden individuals emerge so that five heads are visible simultaneously. The seven syrpents have fickle and often conflicting temperaments and rarely cooperate perfectly, but when their moods align Hydrapple can release its full strength. The central syrpent still carries an apple impaled on one horn, apparently preserving the same original fruit associated with the Pokémon's earliest Applin stage. Hydrapple's biology therefore completes a remarkable progression from one small dragon sheltered by an apple, to a two-wyrm partnership, to a seven-member symbiotic colony living inside an entirely syrup-based structure.

Hydrapple Biological Data

National Pokédex
#1019
Species
Apple Hydra Pokémon
Height
5' 11" (1.8 m)
Weight
205.0 lbs (93.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Heads
Gender
50% female / 50% male

Misc

Catch Rate: 10

Base Experience: 270 Exp

Hatch Counter: 20

Hydrapple Size Comparison: BETA

Hydrapple is listed at 5' 11" (1.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
hydrapple
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.