Shellos is a Water-type Pokémon introduced in Generation IV and the first stage of its evolution line, with a base stat total of 325.

Shellos

Shellos

Abilities

Sticky Hold

Prevents item theft.

Storm Drain

The Pokémon draws in all Water-type moves.

Sand Force

Boosts certain moves’ power in a sandstorm.

Hidden Ability

Base Stats

Total: 325
EV Yield: 1 HP
HP: 76
Attack: 48
Defense: 48
Sp. Atk: 57
Sp. Def: 62
Speed: 34

Shellos's Weaknesses and Resistances

Evolution Chain

Shellos evolves into Gastrodon at level 30.

Shellos Playthrough, Competitive, and Nuzlocke Usage

Using Shellos in a Playthrough

Shellos evolves into Gastrodon at level 30, gaining Ground as a secondary type and developing into one of the most defensively useful Water families in the series. Gastrodon's base 111 HP, 82 Special Defense, reliable Recover, and Water/Ground typing leave it with only one ordinary type weakness—Grass, which deals quadruple damage—while providing an Electric immunity and resistances to Fire, Poison, Rock, and Steel. Its base 92 Special Attack is strong enough for Surf, Scald in generations where available, Muddy Water, Earth Power, Ice Beam, and other coverage, while 83 Attack also permits Earthquake or Curse variants. Storm Drain is the defining later-generation ability: in Generation IV it primarily redirected single-target Water moves in multi-Pokemon battles, but from Generation V onward it grants complete Water immunity and raises Special Attack whenever a Water move hits it, creating another free switch opportunity. Calm or Bold are excellent straightforward natures for defensive play, and although base 39 Speed guarantees that Gastrodon will usually move last, its combination of bulk, recovery, two immunities with Storm Drain, and useful STAB makes it an exceptionally dependable story Pokemon as long as Grass coverage is carefully avoided.

Shellos in Competitive Pokémon

Gastrodon has one of the strongest competitive histories in this batch because its role changed dramatically when Storm Drain was upgraded in Generation V. In DPP it was formally a low-tier Pokemon—Smogon currently classifies it as PU—but Water/Ground typing, Recover, Toxic, Earth Power, and good HP still gave it usable UU and even specialized OU defensive sets, though Swampert often outclassed it. In BW, Storm Drain's new Water immunity and one-stage Special Attack boost propelled Gastrodon all the way to OU, where Smogon identifies it as one of the most reliable answers to offensive rain and an important check to threats such as Rotom-W and Thundurus-T lacking Grass coverage. It continued finding serious niches in later OU, UU, doubles, and VGC environments through Recover, Scald, Clear Smog, Toxic, Ice Beam, Earth Power, and the ability to redirect Water attacks away from partners. Smogon currently lists Gastrodon in SV RU, where it remains a durable defensive utility Pokemon rather than an offensive star; its enduring weakness is equally clear, because any strong Grass move deals quadruple damage and can erase its otherwise excellent defensive profile.

Shellos in Nuzlockes

The Shellos line is one of the safer Water encounters for Nuzlockes because Shellos evolves at level 30 and Gastrodon's 111 HP, useful special bulk, recovery, and Water/Ground typing make ordinary neutral exchanges forgiving. Its Electric immunity eliminates one of Water's usual weaknesses, and from Generation V onward Storm Drain adds a Water immunity as well, giving Gastrodon two complete immunities and potentially a free Special Attack boost on the switch. Recover is particularly valuable in permadeath play because it allows safe healing without consuming items and reduces the cumulative risk of entering later battles chipped. The entire defensive plan collapses against Grass attacks, however: the quadruple weakness means even unexpected coverage such as Grass Knot, Energy Ball, or Giga Drain can be fatal, especially because base 39 Speed rarely allows Gastrodon to move first. A Calm or Bold nature can further increase its margin against the side of the attacking spectrum a particular run needs it to cover, but careful knowledge of opposing Grass coverage is more important than any stat investment.

Learnsets

58 moves · Scarlet Violet

Level Up

1 Water Gun water type 40 100 special move
1 Mud-Slap ground type 20 100 special move
5 Harden normal type --- --- status move
10 Recover normal type --- --- status move
15 Water Pulse water type 60 100 special move
20 Ancient Power rock type 60 100 special move
25 Body Slam normal type 85 100 physical move
31 Muddy Water water type 90 85 special move
35 Earth Power ground type 90 100 special move
40 Rain Dance water type --- --- status move
45 Memento dark type --- 100 status move

Machine

- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Waterfall water type 80 100 physical move
- Amnesia psychic type --- --- status move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Curse ghost type --- --- status move
- Protect normal type --- --- status move
- Mud-Slap ground type 20 100 special move
- Icy Wind ice type 55 95 special move
- Sandstorm rock type --- --- status move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Whirlpool water type 35 85 special move
- Facade normal type 70 100 physical move
- Helping Hand normal type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Muddy Water water type 90 85 special move
- Mud Shot ground type 55 95 special move
- Water Pulse water type 60 100 special move
- Earth Power ground type 90 100 special move
- Stone Edge rock type 100 80 physical move
- Stealth Rock rock type --- --- status move
- Bulldoze ground type 60 100 physical move
- Liquidation water type 85 100 physical move
- Skitter Smack bug type 70 90 physical move
- Tera Blast normal type 80 100 special move
- Snowscape ice type --- --- status move
- Chilling Water water type 50 100 special move

Egg

- Mist ice type --- --- status move
- Counter fighting type --- 100 physical move
- Sludge poison type 65 100 special move
- Acid Armor poison type --- --- status move
- Curse ghost type --- --- status move
- Mirror Coat psychic type --- 100 special move
- Stockpile normal type --- --- status move
- Spit Up normal type --- 100 special move
- Swallow normal type --- --- status move
- Yawn normal type --- --- status move
- Clear Smog poison type 50 --- special move

Pokédex Entries

11 entries
Diamond

Its colors and shapes differ from region to region. In the Sinnoh region, two types are confirmed.

Pearl

It lives along bodies of water. Its body shape has changed to suit its habitat.

Platinum / Black / White / Black 2 / White 2 / X / Omega Ruby

Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.

Heartgold / Soulsilver / Y / Alpha Sapphire

Its shape and coloration vary, depending on its habitat.

Sun

For the most part, it makes its home along the seashore. Its color and form differ according to its habitat and the quality of its food.

Moon

Purple mucus sticks to the hands of anyone who touches it. Take care, as the substance is troublesome to wash off.

Ultra Sun

While they normally live in the sea, they can function on land, too, until their skin dries out.

Ultra Moon

When it senses danger, a purple liquid oozes out of it. The liquid is thought to be something like greasy sweat.

Sword

This Pokémon’s habitat shapes its physique. According to some theories, life in warm ocean waters causes this variation to develop.

Shield

Subjecting this Pokémon to a strong force causes it to secrete a strange purple fluid. Though harmless, the fluid is awfully sticky.

Legends Arceus

Found in abundance on seashores bordering warm waters. Shellos are unexpectedly friendly and will crawl toward any person they see. Take care not to get coated in mucus!

Where To Find Shellos

12 locations
Seafolk Village · AlolaNpc Trade · version details vary

Seafolk Village Main

Ultra Moon max 100%
Npc Trade · Lv. 44 · 100%
Ultra Sun max 100%
Npc Trade · Lv. 44 · 100%
Galar Mine No. 2 · GalarOverworld · version details vary

Galar Mine No. 2

Shield max 25%
Overworld · Lv. 20–24 · 25%
Sword max 25%
Overworld · Lv. 20–24 · 25%
Canalave City · SinnohSurf · version details vary

Canalave City

Platinum max 30%
Surf · Lv. 20–30 · 30%
Fuego Ironworks · SinnohWalking, Surf · version details vary

Fuego Ironworks

Diamond max 20%
Walking · Lv. 28 · 20% · Swarm No
Pearl max 20%
Walking · Lv. 28 · 20% · Swarm No
Platinum max 30%
Surf · Lv. 20–30 · 30%
Pastoria City · SinnohSurf · version details vary

Pastoria City

Platinum max 30%
Surf · Lv. 20–30 · 30%
Route 205 · SinnohWalking, Surf · version details vary

Road 205 (east, towards Eterna City)

Diamond max 10%
Walking · Lv. 11 · 10% · Radar Off
Pearl max 10%
Walking · Lv. 11 · 10% · Radar Off

Road 205 (south, towards Floaroma Town)

Diamond max 61%
Walking · Lv. 8 · 20%Walking · Lv. 9 · 10%Walking · Lv. 9 · 10% · Radar OffWalking · Lv. 10 · 4% · Slot2 EmeraldWalking · Lv. 10 · 4% · Slot2 LeafgreenWalking · Lv. 10 · 4% · Slot2 NoneWalking · Lv. 10 · 4% · Slot2 RubyWalking · Lv. 10 · 4% · Slot2 SapphireWalking · Lv. 10 · 1% · Radar Off
Pearl max 61%
Walking · Lv. 8 · 20%Walking · Lv. 9 · 10%Walking · Lv. 9 · 10% · Radar OffWalking · Lv. 10 · 4% · Slot2 EmeraldWalking · Lv. 10 · 4% · Slot2 LeafgreenWalking · Lv. 10 · 4% · Slot2 NoneWalking · Lv. 10 · 4% · Slot2 RubyWalking · Lv. 10 · 4% · Slot2 SapphireWalking · Lv. 10 · 1% · Radar Off
Platinum max 125%
Surf · Lv. 20–30 · 60%Walking · Lv. 9 · 10%Walking · Lv. 10 · 20%Walking · Lv. 11 · 20%Walking · Lv. 11 · 10% · Radar OffWalking · Lv. 12 · 4%Walking · Lv. 12 · 1% · Radar Off
Route 212 · SinnohSurf, Walking · version details vary

Road 212 (east, towards Pastoria City)

Platinum max 117%
Surf · Lv. 20–30 · 60%Walking · Lv. 23 · 20%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10% · Radar OffWalking · Lv. 26 · 4% · Slot2 EmeraldWalking · Lv. 26 · 4% · Slot2 LeafgreenWalking · Lv. 26 · 4% · Slot2 NoneWalking · Lv. 26 · 4% · Slot2 RubyWalking · Lv. 26 · 1% · Radar Off
Route 213 · SinnohWalking, Surf · version details vary

Road 213

Diamond max 50%
Walking · Lv. 20 · 20% · Swarm NoWalking · Lv. 20 · 10% · Time NightWalking · Lv. 21 · 10% · Radar OffWalking · Lv. 22 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1% · Radar Off
Pearl max 50%
Walking · Lv. 20 · 20% · Swarm NoWalking · Lv. 20 · 10% · Time NightWalking · Lv. 21 · 10% · Radar OffWalking · Lv. 22 · 5%Walking · Lv. 22 · 4%Walking · Lv. 22 · 1% · Radar Off
Platinum max 49%
Surf · Lv. 20–30 · 4%Walking · Lv. 23 · 10% · Time NightWalking · Lv. 24 · 20%Walking · Lv. 25 · 10% · Radar OffWalking · Lv. 26 · 4%Walking · Lv. 26 · 1% · Radar Off
Route 218 · SinnohWalking, Surf · version details vary

Road 218

Diamond max 20%
Walking · Lv. 28 · 20% · Swarm No
Pearl max 20%
Walking · Lv. 28 · 20% · Swarm No
Platinum max 30%
Surf · Lv. 20–30 · 30%
Route 221 · SinnohWalking · version details vary

Road 221

Diamond max 10%
Walking · Lv. 28 · 10%
Pearl max 10%
Walking · Lv. 28 · 10%
Route 224 · SinnohWalking · version details vary

Road 224

Diamond max 1%
Walking · Lv. 23 · 1% · Radar Off
Pearl max 1%
Walking · Lv. 23 · 1% · Radar Off
Valley Windworks · SinnohWalking, Surf · version details vary

Valley Windworks

Diamond max 46%
Walking · Lv. 7 · 10% · Radar OffWalking · Lv. 8 · 10%Walking · Lv. 9 · 5%Walking · Lv. 9 · 4% · Slot2 EmeraldWalking · Lv. 9 · 4% · Slot2 LeafgreenWalking · Lv. 9 · 4% · Slot2 NoneWalking · Lv. 9 · 4% · Slot2 RubyWalking · Lv. 9 · 4% · Slot2 SapphireWalking · Lv. 9 · 1% · Radar Off
Pearl max 46%
Walking · Lv. 7 · 10% · Radar OffWalking · Lv. 8 · 10%Walking · Lv. 9 · 5%Walking · Lv. 9 · 4% · Slot2 EmeraldWalking · Lv. 9 · 4% · Slot2 LeafgreenWalking · Lv. 9 · 4% · Slot2 NoneWalking · Lv. 9 · 4% · Slot2 RubyWalking · Lv. 9 · 4% · Slot2 SapphireWalking · Lv. 9 · 1% · Radar Off
Platinum max 105%
Surf · Lv. 20–30 · 60%Walking · Lv. 9 · 20% · Swarm NoWalking · Lv. 10 · 10%Walking · Lv. 11 · 10% · Radar OffWalking · Lv. 12 · 4%Walking · Lv. 12 · 1% · Radar Off

Additional Images

PokeAPI sprites

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Shellos Biology and Behavior

Shellos is a soft-bodied marine Pokemon whose West Sea and East Sea forms develop different coloration and external structures depending on the populations and waters in which they live. Its color becomes more vivid in cleaner water, and researchers have proposed that its plankton-based diet may also influence form, although this dietary explanation remains unproven; colder ocean conditions are specifically theorized to have influenced the East Sea appearance. Shellos can crawl onto shore but dehydrates if it remains away from water too long. When squeezed or frightened, it exudes a harmless purple fluid thought to be a stress-induced greasy sweat; the substance is extremely sticky and difficult to wash away, making it an effective deterrent despite lacking conventional toxicity. The species is friendly and strongly regenerative, and its geography-linked forms make it one of the clearest examples of visible local variation occurring without meaningful differences in battle capabilities.

Shellos Biological Data

National Pokédex
#422
Species
Sea Slug Pokémon
Height
1' 0" (0.3 m)
Weight
13.9 lbs (6.3 kg)
Habitat
Currently Unknown
Color
Purple
Body Style
Squiggle
Gender
50% female / 50% male

Misc

Catch Rate: 190

Base Experience: 65 Exp

Hatch Counter: 20

Shellos Size Comparison: BETA

Shellos is listed at 1' 0" (0.3 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
shellos
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Shellos currently uses a pose-adjusted visual scale.