Dewpider is a Water/Bug-type Pokémon introduced in Generation VII and the first stage of its evolution line, with a base stat total of 269.

Dewpider

Dewpider

Abilities

Water Bubble

Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Water Absorb

Changes water into HP.

Hidden Ability

Base Stats

Total: 269
EV Yield: 1 Sp. Def
HP: 38
Attack: 40
Defense: 52
Sp. Atk: 40
Sp. Def: 72
Speed: 27

Dewpider's Weaknesses and Resistances

Evolution Chain

Dewpider evolves into Araquanid at level 22.

Dewpider Playthrough, Competitive, and Nuzlocke Usage

Using Dewpider in a Playthrough

Dewpider evolves into Araquanid at level 22, making this one of the fastest-developing Alola lines and allowing the final evolution to contribute for most of a normal playthrough. Araquanid's defining trait is Water Bubble: it doubles the power of its Water-type attacks, prevents burns, and halves incoming Fire-type damage, so its modest base 70 Attack produces Water damage far beyond what the raw stat suggests. Liquidation is therefore exceptionally strong and reliable STAB, while Leech Life provides secondary Bug STAB and useful recovery; Sticky Web, Lunge, Mirror Coat, Wide Guard, and other support options can add value depending on the game and format. Its base 132 Special Defense is outstanding and base 92 Defense is respectable, but base 68 HP and especially base 42 Speed mean Araquanid tends to absorb an attack before responding. Water/Bug gives useful resistances to Fighting, Ground, Ice, Steel, and Water and only three weaknesses—Electric, Flying, and Rock—while Water Bubble further reduces Fire damage despite Bug's normal weakness to that type. Adamant is the clearest Nature for maximizing physical Water Bubble attacks in a standard playthrough, while Brave is a genuine alternative on deliberately slow or Trick Room teams.

Dewpider in Competitive Pokémon

Araquanid's competitive niche has always been much stronger than base 70 Attack would imply because Water Bubble effectively doubles the strength of its Water STAB while also preventing burns and improving its defensive matchup against Fire attacks. In Generation VII it was an RU Pokémon and one of the tier's better Sticky Web setters, combining real offensive pressure from Liquidation with enough special bulk to set Webs more than once rather than functioning only as a suicide lead. It also had a documented VGC 2017 niche as a slow Trick Room attacker: Water Bubble made Hydro Vortex exceptionally powerful, burn immunity protected its physical offense, and Wide Guard or other support let it contribute beyond raw damage. In Sword and Shield it was PUBL but retained useful NU and Monotype roles as a specially bulky Water attacker and Sticky Web user, while Scarlet and Violet currently place it in PU, where Choice Band, Sticky Web, and Water Bubble remain the core reasons to use it. Its persistent flaws are low Speed, a Stealth Rock weakness, no reliable full recovery, and extremely one-dimensional offense outside Water attacks; Grass- or Water-resistant opponents can often exploit the weakness of its non-Water coverage. Pokémon Champions has created a striking but very recent change: Smogon's current Champions dex lists Araquanid in OU with a Sticky Web set, so it presently has much higher placement in that young format than it ever sustained in traditional singles, although that result should be treated as developing history rather than proof of a long-term OU reputation.

Dewpider in Nuzlockes

Araquanid is a strong Nuzlocke Pokémon because it evolves early, has unusually good special bulk, and gains several forms of risk reduction from Water Bubble without requiring any setup. Burn immunity prevents one of the most dangerous long-term status conditions for physical attackers, while the Ability's Fire-damage reduction turns a matchup that would otherwise be neutral from Water/Bug's combined typing into a much safer one. Its Fighting, Ground, Ice, Steel, and Water resistances give it numerous switch opportunities when movesets are known, and Leech Life can recover health while dealing damage instead of forcing a completely passive healing turn. The major danger is Speed: base 42 means Araquanid commonly has to absorb an attack first, so an unexpected Electric-, Flying-, or Rock-type coverage move can be lethal before it gets the chance to retaliate. Liquidation is especially attractive for permadeath play because it is accurate, very strong after Water Bubble, and does not impose recoil or defensive drops. Water Absorb can create a true Water immunity if the Hidden Ability is obtained, but Water Bubble is usually the safer all-purpose Nuzlocke Ability because it combines burn immunity, Fire mitigation, and the enormous Water-STAB boost in a single package.

Learnsets

48 moves · Scarlet Violet

Level Up

1 Water Gun water type 40 100 special move
1 Infestation bug type 20 100 special move
4 Bug Bite bug type 60 100 physical move
8 Bite dark type 60 100 physical move
12 Bubble Beam water type 65 100 special move
16 Aqua Ring water type --- --- status move
20 Headbutt normal type 70 100 physical move
24 Crunch dark type 80 100 physical move
28 Soak water type --- 100 status move
32 Entrainment normal type --- 100 status move
36 Lunge bug type 80 100 physical move
40 Liquidation water type 85 100 physical move
44 Leech Life bug type 80 100 physical move
48 Mirror Coat psychic type --- 100 special move

Machine

- Hydro Pump water type 110 80 special move
- Surf water type 90 100 special move
- Ice Beam ice type 90 100 special move
- Blizzard ice type 110 70 special move
- Waterfall water type 80 100 physical move
- Leech Life bug type 80 100 physical move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Protect normal type --- --- status move
- Icy Wind ice type 55 95 special move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Rain Dance water type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Endeavor normal type --- 100 physical move
- Iron Defense steel type --- --- status move
- Water Pulse water type 60 100 special move
- Poison Jab poison type 80 100 physical move
- X-Scissor bug type 80 100 physical move
- Bug Buzz bug type 90 100 special move
- Bug Bite bug type 60 100 physical move
- Lunge bug type 80 100 physical move
- Liquidation water type 85 100 physical move
- Skitter Smack bug type 70 90 physical move
- Tera Blast normal type 80 100 special move
- Pounce bug type 50 100 physical move
- Trailblaze grass type 50 100 physical move
- Chilling Water water type 50 100 special move

Egg

- Stockpile normal type --- --- status move
- Spit Up normal type --- 100 special move
- Power Split psychic type --- --- status move
- Sticky Web bug type --- --- status move

Pokédex Entries

6 entries
Sun

It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.

Moon

When it comes across enemies or potential prey, this Pokémon smashes its water-bubble-covered head into them.

Ultra Sun

When two Dewpider meet, they display their water bubbles to each other. Then the one with the smaller bubble gets out of the other’s way.

Ultra Moon

It can only breathe oxygen that has dissolved in water, so it wears a water bubble on its head when it walks around on land.

Sword

It forms a water bubble at the rear of its body and then covers its head with it. Meeting another Dewpider means comparing water-bubble sizes.

Shield

Dewpider normally lives underwater. When it comes onto land in search of food, it takes water with it in the form of a bubble on its head.

Where To Find Dewpider

2 locations
Brooklet Hill · AlolaSurf, Walking · version details vary

Brooklet Hill North

Moon max 50%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 10%
Sun max 50%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 10%
Ultra Moon max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%
Ultra Sun max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%

Brooklet Hill South

Moon max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%
Sun max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%
Ultra Moon max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%
Ultra Sun max 60%
Surf · Lv. 14–17 · 40%Walking · Lv. 14–17 · 20%
Route 5 · GalarWalking · version details vary

Route 5

Shield max 5%
Walking · Lv. 16–18 · 5%
Sword max 5%
Walking · Lv. 16–18 · 5%

Held Items

1 items
Mystic Water
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Dewpider Biology and Behavior

Dewpider normally lives underwater but can breathe only oxygen dissolved in water, so when it ventures onto land in search of food it carries a water bubble around its head. Sticky silk produced by the species helps form a durable bubble that rarely bursts, and Dewpider supports it with three of its six legs, sometimes secretly switching which legs perform the task. The bubble protects Dewpider's soft head but also functions as a weapon, allowing it to slam its water-covered head into prey or enemies. When two Dewpider meet, they compare the size of their bubbles, and the individual with the smaller bubble yields and moves aside. Animation has also shown the species producing both silk and water bubbles from its spinneret, reinforcing that maintaining the portable aquatic environment is an active biological behavior rather than a passive feature.

Dewpider Biological Data

National Pokédex
#751
Species
Water Bubble Pokémon
Height
1' 0" (0.3 m)
Weight
8.8 lbs (4.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Legs
Gender
50% female / 50% male

Misc

Catch Rate: 200

Base Experience: 54 Exp

Hatch Counter: 15

Dewpider Size Comparison: BETA

Dewpider is listed at 1' 0" (0.3 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
dewpider
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.