Morelull is a Grass/Fairy-type Pokémon introduced in Generation VII and the first stage of its evolution line, with a base stat total of 285.
Morelull
Abilities
Encounter rate increases.
Leaves spores on contact.
Slight HP recovery in rain.
Hidden AbilityBase Stats
Morelull's Weaknesses and Resistances
Evolution Chain
Morelull evolves into Shiinotic at level 24.
Morelull Morelull Playthrough, Competitive, and Nuzlocke Usage
Using Morelull in a Playthrough
Morelull evolves into Shiinotic at level 24, so the line reaches its final stage early enough to contribute through most of an Alola playthrough rather than requiring a prolonged weak middle stage. Shiinotic is a very slow special attacker and support Pokémon with base 30 Speed, but its 90 Special Attack, 100 Special Defense, and Grass/Fairy typing give it useful matchups against Water-, Ground-, Fighting-, Dark-, and Dragon-type opponents. Its most valuable tools are often defensive rather than purely offensive: Spore provides perfectly accurate sleep against targets that are not immune, Strength Sap heals Shiinotic while lowering the target's Attack, and Giga Drain can restore additional HP while dealing damage. Effect Spore is generally more useful in battle than Illuminate in the generations where Shiinotic is normally available, since contact can inflict sleep, paralysis, or poison, while Rain Dish is a more specialized Hidden Ability for rain teams. The typing also carries a severe 4× Poison weakness along with weaknesses to Fire, Flying, Ice, and Steel, and Shiinotic's low HP and Speed mean it can be overwhelmed quickly if it is sent into the wrong matchup. A Calm or Bold Nature can reinforce its special or physical defensive role, while Modest is reasonable when a normal playthrough values stronger Moonblast and Giga Drain damage over further bulk.
Morelull in Competitive Pokémon
Shiinotic has historically been a lower-tier defensive specialist rather than a broadly successful competitive Pokémon, with its most clearly established singles role appearing in Generation VII ZU and occasional PU use. Grass/Fairy typing, Spore, Strength Sap, Moonblast, and Giga Drain gave it a real niche against Water-, Ground-, and Fighting-types, while Effect Spore could punish physical contact and add another layer of status pressure. Morelull itself also had a small Little Cup niche for similar reasons, using Spore, Strength Sap, respectable special bulk, and Fairy typing as a defensive pivot, though Foongus and other bulky Grass-types usually outclassed it. Shiinotic's limitations are substantial: base 30 Speed forces it to take hits first, base 60 HP makes its defenses less impressive than the raw Defense and Special Defense numbers suggest, and a 4× Poison weakness is especially troublesome in tiers where Poison-types are common. Its modest base 90 Special Attack can pressure frailer targets but does not prevent dedicated special walls from exploiting it, and faster Grass-types often offer more immediate offensive value. As a result, Shiinotic is best understood historically as a legitimate low-tier sleep-and-recovery specialist rather than an overlooked high-tier threat.
Morelull in Nuzlockes
Shiinotic can be excellent in a Nuzlocke when used deliberately because Spore and Strength Sap directly reduce battle variance instead of requiring risky offensive setup. A successful Spore can create a safe healing or switching turn, while Strength Sap simultaneously restores HP and lowers a physical opponent's Attack, allowing Shiinotic to become progressively safer against many physical enemies. Its Grass/Fairy typing also supplies a Dragon immunity and useful resistances to Fighting, Ground, Water, Electric, Dark, and Grass, creating several good switch opportunities when the opponent's moveset is known. The major warning is its 4× weakness to Poison; even moderate Poison coverage can be fatal, and weaknesses to Fire, Flying, Ice, and Steel are also dangerous because Shiinotic's base 30 Speed rarely lets it escape by attacking first. Effect Spore can provide valuable emergency status against contact moves, but the random status should be treated as a bonus rather than part of a guaranteed plan. Because its offensive damage is only moderate, long fights can expose Shiinotic to additional critical hits, so using sleep, Attack reduction, and recovery to control the battle is usually safer than simply trading neutral attacks.
Learnsets
13 moves · Sword Shield
Level Up — Sword Shield
Pokédex Entries
6 entries
It scatters spores that flicker and glow. Anyone seeing these lights falls into a deep slumber.
As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree.
It scatters its shining spores around itself. Even though they’re dangerous, nighttime tours of forests where Morelull live are popular.
It likes damp dark places. When night falls, the spores filling the caps of its mushrooms glow.
Pokémon living in the forest eat the delicious caps on Morelull’s head. The caps regrow overnight.
Morelull live in forests that stay dark even during the day. They scatter flickering spores that put enemies to sleep.
Where To Find Morelull
3 locations
Brooklet Hill · AlolaWalking · version details vary
Brooklet Hill North
Brooklet Hill South
Lush Jungle · AlolaWalking · version details vary
Lush Jungle North
Lush Jungle South
Lush Jungle West
Route 11 · AlolaWalking · version details vary
Alola Route 11 Area
Held Items
2 items
- Sun: 5% chance
- Moon: 5% chance
- Ultra Sun: 5% chance
- Ultra Moon: 5% chance
- Sun: 50% chance
- Moon: 50% chance
- Ultra Sun: 50% chance
- Ultra Moon: 50% chance
Additional Images
PokeAPI sprites
Open this section to load extra PokeAPI sprite images.
Morelull Biology and Behavior
Morelull inhabits dark, damp places such as dense forests and jungles, but it changes its sleeping location every night so that it does not drain too many nutrients from the plants in any one area. Its root-like feet are used both for movement and for communication with other Morelull. At night, spores stored in the mushroom caps on its head can glow and pulse with light; when threatened, Morelull releases these glittering spores, whose flickering illumination can induce drowsiness. A mass release of spores by disturbed Morelull was once said to have nearly caused an accident involving an aircraft passing overhead. The mushroom caps themselves are eaten by forest Pokémon, but they can grow back overnight.
Morelull Biological Data
- National Pokédex
- #755
- Species
- Illuminating Pokémon
- Height
- 0' 8" (0.2 m)
- Weight
- 3.3 lbs (1.5 kg)
- Habitat
- Currently Unknown
- Color
- Purple
- Body Style
- Blob
- Gender
- 50% female / 50% male
Misc
Catch Rate: 190
Base Experience: 57 Exp
Hatch Counter: 20
Morelull Size Comparison: BETA
Morelull is listed at 0' 8" (0.2 m) and shown in an in-chart visual comparison.

How is visual size determined?
Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.
For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.
The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.











