Haunter is a Ghost/Poison-type Pokémon introduced in Generation I and a middle stage of its evolution line, with a base stat total of 405.

Haunter

Haunter

Abilities

Levitate

Not hit by GROUND attacks.

Base Stats

Total: 405
EV Yield: 2 Sp. Atk
HP: 45
Attack: 50
Defense: 45
Sp. Atk: 115
Sp. Def: 55
Speed: 95

Haunter's Weaknesses and Resistances

Evolution Chain

Gastly evolves into Haunter at level 25, and Haunter evolves into Gengar by trading or with a Linking Cord.

Haunter Playthrough, Competitive, and Nuzlocke Usage

Using Haunter in a Playthrough

The Gastly line develops into one of the series' fastest and strongest special-attacking Ghost lines, combining high Special Attack and Speed with useful immunities to Normal and Fighting attacks. Haunter already possesses strong offensive stats after evolving at level 25 and remains a viable playthrough Pokemon when trading is unavailable, while Gengar improves its Speed, power, and durability further. The need to trade Haunter to obtain Gengar is the line's major practical drawback in many games, making Haunter the realistic final stage for players without access to trading. Earlier generations restrict the line more severely because Ghost attacks such as Shadow Ball were physical before the Generation IV physical/special split, preventing Gengar from using its high Special Attack for its primary Ghost STAB; the split dramatically improved its direct offense. Gengar has also benefited from broad special coverage, status and disruption moves, and, in games where it is available, Mega Evolution. Its defensive profile also changes unusually across generations: Gengar possessed Levitate from Generations III through VI, granting a valuable Ground immunity, but from Generation VII onward its ability became Cursed Body and Ground attacks once again became a major threat. In Red, Blue, and Yellow Version, Haunter can be picked up before the 4th gym at lvl 25. Even without access to Gengar, Haunter can still hit very hard with TMs like Thunderbolt, Psychic, Gigadrain. In early gens, Normal moves are very common so Ghost typing is incredibly useful.

Haunter in Competitive Pokémon

Gengar has one of the longest histories of competitive relevance among Generation I Pokemon, with high Special Attack, excellent Speed, immunities, and an unusually broad utility movepool allowing it to function as an attacker, disruptor, spinblocker in older formats, or revenge killer across many generations. Its competitive importance actually begins in Generation I, where Gengar is the only fully evolved Ghost-type and occupies a role unlike anything else in the format. Its Normal immunity lets it completely ignore influential moves such as Body Slam, Hyper Beam, Self-Destruct, and Explosion, while its Speed makes Hypnosis the fastest sleep-inducing move available in standard RBY play. Its high Generation I Speed also gives it a comparatively high critical-hit rate under that game's mechanics, adding another layer of danger to an already unpredictable Pokemon. Smogon describes it as a centralizing threat in ADV and a potent offensive and utility Pokemon in DPP, while later generations continued to use combinations of Shadow Ball, Sludge Wave, Focus Blast, Taunt, Destiny Bond, and other disruptive options. Mega Gengar raised the line's competitive ceiling dramatically through much higher offensive stats and Shadow Tag, which prevented many opponents from switching and made it an exceptionally powerful trapper. Gengar remains physically frail, and its loss of Levitate beginning in Generation VII removed the Ground immunity that standard Gengar possessed during Generations III through VI.

Haunter in Nuzlockes

The Gastly line is a strong but fragile Nuzlocke option whose immunities can create completely safe switches against predictable Normal- and Fighting-type attacks. Haunter remains valuable even without trade evolution because its Special Attack and Speed are already high, while Gengar provides a substantial improvement when trading is allowed; FireRed and LeafGreen community evaluations place both forms favorably despite the pre-split weakness of physical Shadow Ball. Their low physical bulk means unexpected coverage or failed damage calculations can be fatal, and the Poison typing also creates a Psychic weakness that must be respected. One particularly important generational quirk is that evolving Haunter can actually remove a defensive immunity. Haunter retains Levitate in later games, while Gengar has Cursed Body from Generation VII onward, meaning a Haunter that was completely safe from Ground attacks suddenly becomes weak to them after evolving. This makes opponent moveset knowledge especially important in a Nuzlocke and can occasionally make delaying the evolution tactically useful. The line therefore rewards planned switching and offensive play much more than attempting to absorb unknown neutral attacks.

Learnsets

70 moves · Scarlet Violet

Level Up

- Shadow Punch ghost type 60 --- physical move
1 Hypnosis psychic type --- 60 status move
1 Confuse Ray ghost type --- 100 status move
1 Lick ghost type 30 100 physical move
1 Mean Look normal type --- --- status move
12 Payback dark type 50 100 physical move
16 Spite ghost type --- 100 status move
20 Curse ghost type --- --- status move
24 Hex ghost type 65 100 special move
30 Night Shade ghost type --- 100 special move
36 Sucker Punch dark type 70 100 physical move
42 Dark Pulse dark type 80 100 special move
48 Shadow Ball ghost type 80 100 special move
54 Destiny Bond ghost type --- --- status move
60 Dream Eater psychic type 100 100 special move

Machine

- Fire Punch fire type 75 100 physical move
- Ice Punch ice type 75 100 physical move
- Thunder Punch electric type 75 100 physical move
- Thunderbolt electric type 90 100 special move
- Thunder electric type 110 70 special move
- Toxic poison type --- 90 status move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Haze ice type --- --- status move
- Metronome normal type --- --- status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Sludge Bomb poison type 90 100 special move
- Icy Wind ice type 55 95 special move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Encore normal type --- 100 status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Psych Up normal type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Fling dark type --- 100 physical move
- Toxic Spikes poison type --- --- status move
- Poison Jab poison type 80 100 physical move
- Dark Pulse dark type 80 100 special move
- Focus Blast fighting type 120 70 special move
- Energy Ball grass type 90 100 special move
- Nasty Plot dark type --- --- status move
- Shadow Claw ghost type 70 100 physical move
- Trick Room psychic type --- --- status move
- Gunk Shot poison type 120 80 physical move
- Venoshock poison type 65 100 special move
- Sludge Wave poison type 95 100 special move
- Acid Spray poison type 40 100 special move
- Foul Play dark type 95 100 physical move
- Hex ghost type 65 100 special move
- Phantom Force ghost type 90 100 physical move
- Dazzling Gleam fairy type 80 100 special move
- Skitter Smack bug type 70 90 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move

Pokédex Entries

21 entries
Red / Blue

Because of its ability to slip through block walls, it is said to be from another dimension.

Yellow

By licking, it saps the victim's life. It causes shaking that won't stop until the victim's demise.

Gold / Heartgold

In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim.

Silver

Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.

Crystal

It hides in the dark, planning to take the life of the next living thing that wanders close by.

Ruby / Sapphire

HAUNTER is a dangerous POKéMON. If one beckons you while floating in darkness, you must never approach it. This POKéMON will try to lick you with its tongue and steal your life away.

Emerald

If a HAUNTER beckons you while it is floating in darkness, don’t approach it. This POKéMON will try to lick you with its tongue and steal your life away.

Firered

If you get the feeling of being watched in darkness when nobody is around, HAUNTER is there.

Leafgreen

Because of its ability to slip through block walls, it is said to be from another dimension.

Diamond

It can slip through any obstacle. It lurks inside walls to keep an eye on its foes.

Pearl / Y

It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.

Platinum / Black / White / Black 2 / White 2

It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.

Soulsilver / Sword

Its tongue is made of gas. If licked, its victim starts shaking constantly until death eventually comes.

X / Shield

If you get the feeling of being watched in darkness when nobody is around, Haunter is there.

Omega Ruby / Alpha Sapphire

Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.

Sun

It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.

Moon

It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.

Ultra Sun

On moonless nights, Haunter searches for someone to curse, so it’s best not to go out walking around.

Ultra Moon

It’s dangerous to go outside alone on nights when you’re feeling sad. Haunter will catch you, and you won’t be able to go back home.

Lets Go Pikachu / Lets Go Eevee

By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.

Legends Arceus

This frightful, malevolent spirit can glide through walls, appearing wherever it likes. According to rumor, victims of a Haunter's lick will wither to death day by day.

Where To Find Haunter

12 locations
Royal Avenue · AlolaWalking · version details vary

Thrifty Megamart Abandoned Site

Moon max 40%
Walking · Lv. 29–32 · 40%
Sun max 40%
Walking · Lv. 29–32 · 40%
Ultra Moon max 30%
Walking · Lv. 31–34 · 30%
Ultra Sun max 30%
Walking · Lv. 31–34 · 30%
Johto Safari Zone · JohtoWalking · version details vary

Safari Zone Forest

HeartGold max 20%
Walking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time Night
SoulSilver max 20%
Walking · Lv. 16 · 10% · Time NightWalking · Lv. 17 · 10% · Time Night
Frost Cavern · KalosWalking · version details vary

Frost Cavern (unknown area 314)

X max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%
Y max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%

Frost Cavern (unknown area 315)

X max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%
Y max 20%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 4%Walking · Lv. 40 · 1%

Frost Cavern (unknown area 316)

X max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%
Y max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%

Frost Cavern (unknown area 317)

X max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%
Y max 16%
Walking · Lv. 38 · 10%Walking · Lv. 39 · 5%Walking · Lv. 40 · 1%
Route 14 · KalosRough Terrain, Walking · version details vary

Road 14

X max 10%
Rough Terrain · Lv. 31 · 5%Walking · Lv. 31 · 5%
Y max 10%
Rough Terrain · Lv. 31 · 5%Walking · Lv. 31 · 5%
Route 19 · KalosPurple Flowers, Rough Terrain, Yellow Flowers · version details vary

Road 19

X max 15%
Purple Flowers · Lv. 47 · 5%Rough Terrain · Lv. 47 · 5%Yellow Flowers · Lv. 47 · 5%
Y max 15%
Purple Flowers · Lv. 47 · 5%Rough Terrain · Lv. 47 · 5%Yellow Flowers · Lv. 47 · 5%
Victory Road · KalosWalking · version details vary

Victory Road (unknown area 322)

X max 10%
Walking · Lv. 58 · 10%
Y max 10%
Walking · Lv. 58 · 10%

Victory Road (unknown area 324)

X max 10%
Walking · Lv. 58 · 10%
Y max 10%
Walking · Lv. 58 · 10%

Victory Road (unknown area 326)

X max 10%
Walking · Lv. 58 · 10%
Y max 10%
Walking · Lv. 58 · 10%

Victory Road (unknown area 328)

X max 10%
Walking · Lv. 58 · 10%
Y max 10%
Walking · Lv. 58 · 10%
Lost Cave · KantoWalking · version details vary

Lost Cave (item rooms)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 1)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 10)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 2)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 3)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 4)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 5)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 6)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 7)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 8)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%

Lost Cave (room 9)

FireRed max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
LeafGreen max 30%
Walking · Lv. 44 · 10%Walking · Lv. 46 · 10%Walking · Lv. 48 · 5%Walking · Lv. 50 · 4%Walking · Lv. 52 · 1%
Pokémon Tower · KantoWalking, Overworld · version details vary

Pokemon Tower (3F)

Blue max 1%
Walking · Lv. 25 · 1%
FireRed max 1%
Walking · Lv. 20 · 1%
Green Japan max 1%
Walking · Lv. 25 · 1%
LeafGreen max 1%
Walking · Lv. 20 · 1%
Lets Go Eevee max 100%
Overworld · Lv. 27–32 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 27–32 · 100%
Red max 1%
Walking · Lv. 25 · 1%
Red Japan max 1%
Walking · Lv. 25 · 1%
Yellow max 5%
Walking · Lv. 20 · 4%Walking · Lv. 25 · 1%

Pokemon Tower (4F)

Blue max 5%
Walking · Lv. 25 · 5%
FireRed max 5%
Walking · Lv. 20 · 5%
Green Japan max 5%
Walking · Lv. 25 · 5%
LeafGreen max 5%
Walking · Lv. 20 · 5%
Lets Go Eevee max 100%
Overworld · Lv. 27–32 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 27–32 · 100%
Red max 5%
Walking · Lv. 25 · 5%
Red Japan max 5%
Walking · Lv. 25 · 5%
Yellow max 5%
Walking · Lv. 20 · 4%Walking · Lv. 25 · 1%

Pokemon Tower (5F)

Blue max 5%
Walking · Lv. 25 · 5%
FireRed max 5%
Walking · Lv. 20 · 5%
Green Japan max 5%
Walking · Lv. 25 · 5%
LeafGreen max 5%
Walking · Lv. 20 · 5%
Lets Go Eevee max 100%
Overworld · Lv. 27–32 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 27–32 · 100%
Red max 5%
Walking · Lv. 25 · 5%
Red Japan max 5%
Walking · Lv. 25 · 5%
Yellow max 5%
Walking · Lv. 22 · 4%Walking · Lv. 27 · 1%

Pokemon Tower (6F)

Blue max 6%
Walking · Lv. 26 · 5%Walking · Lv. 28 · 1%
FireRed max 6%
Walking · Lv. 21 · 5%Walking · Lv. 23 · 1%
Green Japan max 6%
Walking · Lv. 26 · 5%Walking · Lv. 28 · 1%
LeafGreen max 6%
Walking · Lv. 21 · 5%Walking · Lv. 23 · 1%
Lets Go Eevee max 100%
Overworld · Lv. 27–32 · 100%
Lets Go Pikachu max 100%
Overworld · Lv. 27–32 · 100%
Red max 6%
Walking · Lv. 26 · 5%Walking · Lv. 28 · 1%
Red Japan max 6%
Walking · Lv. 26 · 5%Walking · Lv. 28 · 1%
Yellow max 5%
Walking · Lv. 22 · 4%Walking · Lv. 27 · 1%

Pokemon Tower (7F)

Blue max 15%
Walking · Lv. 28 · 10%Walking · Lv. 28 · 4%Walking · Lv. 30 · 1%
FireRed max 15%
Walking · Lv. 23 · 10%Walking · Lv. 23 · 4%Walking · Lv. 25 · 1%
Green Japan max 15%
Walking · Lv. 28 · 10%Walking · Lv. 28 · 4%Walking · Lv. 30 · 1%
LeafGreen max 15%
Walking · Lv. 23 · 10%Walking · Lv. 23 · 4%Walking · Lv. 25 · 1%
Red max 15%
Walking · Lv. 28 · 10%Walking · Lv. 28 · 4%Walking · Lv. 30 · 1%
Red Japan max 15%
Walking · Lv. 28 · 10%Walking · Lv. 28 · 4%Walking · Lv. 30 · 1%
Yellow max 5%
Walking · Lv. 24 · 4%Walking · Lv. 29 · 1%
Rock Tunnel · KantoWalking · version details vary

Rock Tunnel (1F)

Crystal max 10%
Walking · Lv. 17 · 10% · Time Night

Rock Tunnel (B1F)

Crystal max 5%
Walking · Lv. 15 · 5% · Time Night
Route 8 · KantoWalking · version details vary

Road 8

Crystal max 10%
Walking · Lv. 17 · 10% · Time Night
Gold max 30%
Walking · Lv. 20 · 30% · Time Night
HeartGold max 30%
Walking · Lv. 19 · 20% · Time NightWalking · Lv. 19 · 10% · Time Night, Radio Off
Silver max 30%
Walking · Lv. 20 · 30% · Time Night
SoulSilver max 30%
Walking · Lv. 19 · 20% · Time NightWalking · Lv. 19 · 10% · Time Night, Radio Off
Old Chateau · SinnohWalking · version details vary

Old Chateau (2F left room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F leftmost room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F middle room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F private room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F right room)

Diamond max 20%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 20%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F rightmost room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (2F)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (dining room)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire

Old Chateau (entrance)

Diamond max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Pearl max 40%
Walking · Lv. 16 · 4% · Slot2 EmeraldWalking · Lv. 16 · 4% · Slot2 FireredWalking · Lv. 16 · 4% · Slot2 LeafgreenWalking · Lv. 16 · 4% · Slot2 RubyWalking · Lv. 16 · 4% · Slot2 Sapphire
Turnback Cave · SinnohWalking · version details vary

Turnback Cave (after pillar 3)

Diamond max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Pearl max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Platinum max 50%
Walking · Lv. 45 · 20%Walking · Lv. 46 · 10% · Time DayWalking · Lv. 46 · 10% · Time MorningWalking · Lv. 47 · 10%

Turnback Cave (before pillar 1)

Diamond max 30%
Walking · Lv. 44 · 5%Walking · Lv. 45 · 10%Walking · Lv. 46 · 10%
Pearl max 30%
Walking · Lv. 44 · 5%Walking · Lv. 45 · 10%Walking · Lv. 46 · 10%

Turnback Cave (between pillars 1 and 2)

Diamond max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Pearl max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Platinum max 50%
Walking · Lv. 25 · 20%Walking · Lv. 26 · 10% · Time DayWalking · Lv. 26 · 10% · Time MorningWalking · Lv. 27 · 10%

Turnback Cave (between pillars 2 and 3)

Diamond max 30%
Walking · Lv. 64 · 5%Walking · Lv. 65 · 10%Walking · Lv. 66 · 10%
Pearl max 30%
Walking · Lv. 64 · 5%Walking · Lv. 65 · 10%Walking · Lv. 66 · 10%
Platinum max 50%
Walking · Lv. 35 · 20%Walking · Lv. 36 · 10% · Time DayWalking · Lv. 36 · 10% · Time MorningWalking · Lv. 37 · 10%

Turnback Cave (pillar 1)

Diamond max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Pearl max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%

Turnback Cave (pillar 2)

Diamond max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Pearl max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Platinum max 50%
Walking · Lv. 35 · 20%Walking · Lv. 36 · 10% · Time DayWalking · Lv. 36 · 10% · Time MorningWalking · Lv. 37 · 10%

Turnback Cave (pillar 3)

Diamond max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Pearl max 30%
Walking · Lv. 54 · 5%Walking · Lv. 55 · 10%Walking · Lv. 56 · 10%
Platinum max 50%
Walking · Lv. 35 · 20%Walking · Lv. 36 · 10% · Time DayWalking · Lv. 36 · 10% · Time MorningWalking · Lv. 37 · 10%

Held Items

1 items
Spell Tag
  • Firered: 5% chance
  • Leafgreen: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Haunter Biology and Behavior

Haunter is a gaseous nocturnal predator that hides in caves, dark buildings, and other poorly lit places and is specifically described as fearing bright light. It stalks nearby victims and may beckon them closer before licking them with its gaseous tongue, an attack repeatedly described as draining life force and causing uncontrollable convulsions. Haunter can pass through walls, remotely control its detached hands, and has been depicted in the animated series creating illusions and controlling Pokemon through physical contact. Despite these predatory traits, individual Haunter have also displayed playful behavior and intense loyalty to trusted or deceased Trainers.

Haunter Biological Data

National Pokédex
#93
Species
Gas Pokémon
Height
5' 3" (1.6 m)
Weight
0.2 lbs (0.1 kg)
Habitat
Cave
Color
Purple
Body Style
Arms
Gender
50% female / 50% male

Misc

Catch Rate: 90

Base Experience: 142 Exp

Hatch Counter: 20

Haunter Size Comparison: BETA

Haunter is listed at 5' 3" (1.6 m); this chart uses a pose-adjusted visual scale.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
haunter
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.

Haunter currently uses a pose-adjusted visual scale.