Zarude is a Dark/Grass-type Pokémon introduced in Generation VIII, with a base stat total of 600 and no standard evolutions.

Zarude

Zarude

Abilities

Leaf Guard

Prevents status problems in sunny weather.

Base Stats

Total: 600
EV Yield: 3 Attack
HP: 105
Attack: 120
Defense: 105
Sp. Atk: 70
Sp. Def: 95
Speed: 105

Zarude's Weaknesses and Resistances

Evolution Chain

Zarude does not evolve into or from any other Pokémon.

Forms

Zarude Playthrough, Competitive, and Nuzlocke Usage

Using Zarude in a Playthrough

Zarude is a Mythical Pokémon rather than a normal story encounter, so in both Sword and Shield and Scarlet/Violet it is relevant to ordinary play only if the player already has access to a legitimate event or transferred individual. If available, its 105 HP, 120 Attack, 105 Defense, 95 Special Defense, and 105 Speed make it a fast and naturally bulky physical attacker with far more durability than many offensive Pokémon. Dark/Grass gives useful resistances to Dark, Electric, Ghost, Grass, Ground, and Water plus a Psychic immunity, but it also creates weaknesses to Fairy, Fighting, Fire, Flying, Ice, and Poison and a severe 4× Bug weakness. Power Whip is its strongest Grass STAB but has imperfect accuracy, while Knock Off or Darkest Lariat supplies dependable Dark offense and U-turn gives Zarude an easy way to exploit its good Speed. Bulk Up or Swords Dance can turn the already high Attack into a sweeping threat, and Synthesis provides direct recovery in Generation IX. Its signature Jungle Healing restores 25% of maximum HP to Zarude and its active allies while also curing non-volatile status conditions, making it especially valuable in double battles or item-restricted challenge runs. Leaf Guard prevents new status conditions while harsh sunlight is active, but because sun also weakens Synthesis outside favorable weather interactions and strengthens enemy Fire attacks, it is a situational protection rather than a universally safe Ability.

Zarude in Competitive Pokémon

Zarude finished Sword/Shield in UU, where its excellent overall physical stats, base 105 Speed, Dark/Grass typing, and access to recovery gave it a substantial role as a pivot, setup attacker, and answer to selected Water-, Ground-, and Psychic-types. Bulk Up and Jungle Healing sets could exploit passive opponents while curing status, whereas Choice Scarf or offensive sets used Power Whip, Darkest Lariat, and U-turn to maintain momentum. Its major weakness was defensive type overload: six ordinary weaknesses plus a 4× Bug weakness made common U-turn users and faster offensive Pokémon difficult to handle, while Fairy- and Fighting-types punished its Dark typing. Scarlet/Violet currently classifies Zarude as UUBL, reflecting a stronger-than-UU power level even though it does not occupy a regular OU usage slot. Modern Swords Dance sets use Knock Off, Power Whip, and Synthesis to pressure defensive teams, while Terastallization can remove the disastrous Bug weakness or improve matchups against Fairy, Fighting, and Fire attacks. Dada Zarude is functionally identical in battle to ordinary Zarude, so it does not possess a separate tier, stats, Ability, or competitive role despite being recognized as a distinct official form. Zarude's competitive record is therefore respectable rather than dominant: it has consistently had excellent raw tools, but its crowded weakness profile and only moderately fast Speed tier keep it from functioning as effortlessly as the strongest Mythical Pokémon.

Zarude in Nuzlockes

Zarude is normally excluded from a conventional Nuzlocke because it is an event Mythical rather than a naturally obtainable encounter, but rulesets that permit transferred or event Pokémon gain a very strong all-purpose physical attacker. Its 105/105/95 bulk and base 105 Speed provide far more room for error than most offensive Pokémon, and a Psychic immunity plus several useful resistances create legitimate switch-in opportunities. The danger is the enormous weakness list, especially the 4× Bug weakness: U-turn can become unexpectedly lethal because opponents frequently carry it as coverage even when they are not Bug-type. Jungle Healing is exceptionally useful in permadeath play because it is perfectly accurate, restores one-quarter of maximum HP, and cures status for Zarude and any active ally without consuming an item. Synthesis provides stronger direct healing in appropriate weather, while Knock Off and other perfectly accurate physical moves are preferable when Power Whip's 85% accuracy is not required for a knockout. Leaf Guard can block status in sun, but deliberately creating sun also strengthens incoming Fire attacks against a Fire-weak Pokémon, so that interaction should be planned carefully. Dada Zarude has identical battle properties to ordinary Zarude and therefore requires no separate Nuzlocke strategy.

Learnsets

75 moves · Scarlet Violet

Level Up

1 Scratch normal type 40 100 physical move
1 Bind normal type 15 85 physical move
6 Leer normal type --- 100 status move
12 Vine Whip grass type 45 100 physical move
18 Growth normal type --- --- status move
24 Fury Swipes normal type 18 80 physical move
30 Scary Face normal type --- 100 status move
36 Grass Knot grass type --- 100 special move
42 Bite dark type 60 100 physical move
48 U-turn bug type 70 100 physical move
54 Swagger normal type --- 85 status move
60 Energy Ball grass type 90 100 special move
66 Synthesis grass type --- --- status move
72 Hammer Arm fighting type 100 90 physical move
78 Thrash normal type 120 100 physical move
84 Power Whip grass type 120 85 physical move
90 Jungle Healing grass type --- --- status move

Machine

- Swords Dance normal type --- --- status move
- Body Slam normal type 85 100 physical move
- Take Down normal type 90 85 physical move
- Double-Edge normal type 120 100 physical move
- Roar normal type --- --- status move
- Hyper Beam normal type 150 90 special move
- Low Kick fighting type --- 100 physical move
- Solar Beam grass type 120 100 special move
- Dig ground type 80 100 physical move
- Swift normal type 60 --- special move
- Rest psychic type --- --- status move
- Rock Slide rock type 75 90 physical move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Giga Drain grass type 75 100 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Encore normal type --- 100 status move
- Sunny Day fire type --- --- status move
- Crunch dark type 80 100 physical move
- Facade normal type 70 100 physical move
- Focus Punch fighting type 150 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Brick Break fighting type 75 100 physical move
- Knock Off dark type 65 100 physical move
- Hyper Voice normal type 90 100 special move
- Rock Tomb rock type 60 95 physical move
- Bullet Seed grass type 25 100 physical move
- Aerial Ace flying type 60 --- physical move
- Bulk Up fighting type --- --- status move
- Mud Shot ground type 55 95 special move
- Magical Leaf grass type 60 --- special move
- U-turn bug type 70 100 physical move
- Close Combat fighting type 120 100 physical move
- Fling dark type --- 100 physical move
- Dark Pulse dark type 80 100 special move
- Seed Bomb grass type 80 100 physical move
- Drain Punch fighting type 75 100 physical move
- Energy Ball grass type 90 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Leaf Storm grass type 130 90 special move
- Grass Knot grass type --- 100 special move
- Low Sweep fighting type 65 100 physical move
- Acrobatics flying type 55 100 physical move
- Snarl dark type 55 95 special move
- Petal Blizzard grass type 90 100 physical move
- Grassy Terrain grass type --- --- status move
- Solar Blade grass type 125 100 physical move
- Throat Chop dark type 80 100 physical move
- Stomping Tantrum ground type 75 100 physical move
- Grassy Glide grass type 55 100 physical move
- Lash Out dark type 75 100 physical move
- Tera Blast normal type 80 100 special move
- Trailblaze grass type 50 100 physical move

Pokédex Entries

2 entries
Sword

Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.

Shield

Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Zarude Biology and Behavior

Zarude is a social, highly territorial simian Pokémon that lives in troops within dense forests and normally reacts aggressively to anything outside its own pack. It can extend strong prehensile vines from its wrists, neck, and the soles of its feet, using them to swing through trees, attack, gather food at a distance, and wrap injured areas. Those vines can absorb energy from trees and accelerate healing, while shed vines eventually decompose into nutrients that enrich the forest soil and support plant growth. The number of visible vines can vary among individuals and, as shown in Secrets of the Jungle, may correspond with age or social rank, with older or more dominant Zarude carrying more. Its combination of sharp claws, quick judgment, group living, and regenerative vines makes Zarude both an effective forest combatant and an active contributor to the ecosystem it defends.

Zarude Biological Data

National Pokédex
#893
Species
Rogue Monkey Pokémon
Height
5' 11" (1.8 m)
Weight
154.3 lbs (70.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Upright
Gender
Genderless

Misc

Catch Rate: 3

Base Experience: 300 Exp

Hatch Counter: 120

Zarude Size Comparison: BETA

Zarude is listed at 5' 11" (1.8 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
zarude
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.