Chatot is a Normal/Flying-type Pokémon introduced in Generation IV, with a base stat total of 411 and no standard evolutions.

Chatot

Chatot

Abilities

Keen Eye

Prevents loss of accuracy.

Tangled Feet

Raises evasion if the Pokémon is confused.

Big Pecks

Protects the Pokémon from Defense-lowering attacks.

Hidden Ability

Base Stats

Total: 411
EV Yield: 1 Attack
HP: 76
Attack: 65
Defense: 45
Sp. Atk: 92
Sp. Def: 42
Speed: 91

Chatot's Weaknesses and Resistances

Evolution Chain

Chatot does not evolve into or from any other Pokémon.

Chatot Playthrough, Competitive, and Nuzlocke Usage

Using Chatot in a Playthrough

Chatot is a single-stage Normal/Flying Pokemon with useful base 91 Speed and 92 Special Attack but extremely poor base 45 Defense and 42 Special Defense, so it performs much better as a fast special attacker or utility Pokemon than as a switch-in. Its typing supplies complete immunities to Ghost and Ground plus resistances to Grass and Bug, while Electric, Ice, and Rock attacks are dangerous and strong neutral hits can also overwhelm its thin defenses. In Generations IV and V, Chatot's signature move Chatter could record audio through the Nintendo DS microphone and its confusion chance depended partly on that recording; from Generation VI onward the recording function was removed, Chatter became 65 base power, and it always confused the target when usable. Later access to Boomburst gives Chatot an enormous 140-power special Normal STAB attack, while Nasty Plot, Encore, Heat Wave, U-turn, Roost in some games, and Chatter can create a surprisingly dangerous offensive toolkit. Timid is usually the clearest beneficial nature because preserving Chatot's narrow Speed advantage over base-90 Pokemon matters more than a modest additional damage increase, but its fragility means it remains a specialist rather than a forgiving story Pokemon.

Chatot in Competitive Pokémon

Chatot was historically a very weak lower-tier Pokemon, with BW Smogon placing it in ZU and emphasizing that base 92 Special Attack and 91 Speed could not compensate for atrocious defenses and limited early STAB options. Generation VI dramatically improved its offensive ceiling: Boomburst provided drawback-free 140-power Normal STAB, Chatter became a 65-power Flying move with guaranteed confusion, and Nasty Plot could double Special Attack, producing a genuinely threatening lower-tier wallbreaker. Substitute and Encore were especially useful because Chatter's confusion or a locked support move could create a setup opportunity, while Heat Wave punished Steel-types and U-turn preserved momentum on Choice sets. Even at its best, Chatot remained too frail and not quite fast enough for high-tier play, with Stealth Rock, priority, faster attackers, and bulky Rock- or Steel-types keeping it contained. Its historical Generation V Global Battle Union ban was not a sign of overwhelming battle strength: Chatot was excluded because Chatter could play user-recorded audio, which could be abused to transmit inappropriate speech, and that recording functionality was removed beginning in Generation VI.

Chatot in Nuzlockes

Chatot's Ground and Ghost immunities can create completely safe switch opportunities in a Nuzlocke, and base 91 Speed lets it eliminate or disable many slower opponents before they can respond. The problem is that 45 Defense and 42 Special Defense leave almost no margin for error once an attack actually connects, so unexpected Rock, Electric, Ice, priority, or even strong neutral coverage can produce a sudden death. In the original Sinnoh games, Chatter is not a dependable confusion strategy because its confusion chance is relatively low even with a recorded sound, while later versions with guaranteed confusion still depend on the confused opponent failing to act and therefore should not be treated as deterministic protection. Boomburst and Nasty Plot can end battles quickly in later generations, but setup is risky on such a frail Pokemon and Boomburst cannot hit Ghost-types. Chatot is safest when used as a fast attacker, Encore user, or immunity-based pivot against fully known movesets rather than as a Pokemon expected to survive prolonged exchanges.

Learnsets

9 moves · Legends Arceus

Level Up — Legends Arceus

1 Gust flying type 40 100 special move
6 Swift normal type 60 --- special move
11 Air Cutter flying type 60 95 special move
18 Roost flying type --- --- status move
25 Air Slash flying type 75 95 special move
30 Mimic normal type --- --- status move
34 Nasty Plot dark type --- --- status move
43 Play Rough fairy type 90 90 physical move
52 Hurricane flying type 110 70 special move

Pokédex Entries

5 entries
Diamond / Y / Alpha Sapphire

It can learn and speak human words. If they gather, they all learn the same saying.

Pearl

It keeps rhythm by flicking its tail feathers like a metronome. It imitates human speech.

Platinum / Black / White / Black 2 / White 2

Its tongue is just like a human’s. As a result, it can cleverly mimic human speech.

Heartgold / Soulsilver / X / Omega Ruby

It mimics the cries of other Pokémon to trick them into thinking it’s one of them. This way they won’t attack it.

Legends Arceus

A versatile performer skilled in the imitation of human speech. It is said that older, more experienced Chatot can even understand the meaning of the words they mimic.

Where To Find Chatot

10 locations
Bell Tower · JohtoWalking · version details vary

Bell Tower (10F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (2F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (3F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (4F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (5F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (6F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (7F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (8F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh

Bell Tower (9F)

HeartGold max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 20 · 10% · Radio SinnohWalking · Lv. 21 · 10% · Radio Sinnoh
Burned Tower · JohtoWalking · version details vary

Burned Tower (1F)

HeartGold max 20%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 14 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 13 · 10% · Radio SinnohWalking · Lv. 14 · 10% · Radio Sinnoh

Burned Tower (B1F)

HeartGold max 20%
Walking · Lv. 14 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 14 · 10% · Radio Sinnoh
Sprout Tower · JohtoWalking · version details vary

Sprout Tower (2F)

HeartGold max 20%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 4 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 4 · 10% · Radio Sinnoh

Sprout Tower (3F)

HeartGold max 20%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 4 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 3 · 10% · Radio SinnohWalking · Lv. 4 · 10% · Radio Sinnoh
Azure Bay · KalosWalking · version details vary

Azure Bay

X max 35%
Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 10%Walking · Lv. 27 · 4%Walking · Lv. 27 · 1%
Y max 35%
Walking · Lv. 25 · 10%Walking · Lv. 26 · 10%Walking · Lv. 27 · 10%Walking · Lv. 27 · 4%Walking · Lv. 27 · 1%
Route 12 · KalosWalking, Yellow Flowers · version details vary

Road 12

X max 40%
Walking · Lv. 23 · 10%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10%Yellow Flowers · Lv. 27 · 10%
Y max 40%
Walking · Lv. 23 · 10%Walking · Lv. 24 · 10%Walking · Lv. 25 · 10%Yellow Flowers · Lv. 27 · 10%
Route 213 · SinnohWalking · version details vary

Road 213

Platinum max 40%
Walking · Lv. 23 · 10% · Time DayWalking · Lv. 23 · 10% · Time MorningWalking · Lv. 25 · 10% · Time DayWalking · Lv. 25 · 10% · Time Morning
Route 218 · SinnohWalking · version details vary

Road 218

Platinum max 40%
Walking · Lv. 28 · 10% · Time DayWalking · Lv. 28 · 10% · Time MorningWalking · Lv. 30 · 10% · Time DayWalking · Lv. 30 · 10% · Time Morning
Route 222 · SinnohWalking · version details vary

Road 222

Diamond max 40%
Walking · Lv. 40 · 10% · Time DayWalking · Lv. 40 · 10% · Time MorningWalking · Lv. 41 · 10% · Time DayWalking · Lv. 41 · 10% · Time Morning
Pearl max 40%
Walking · Lv. 40 · 10% · Time DayWalking · Lv. 40 · 10% · Time MorningWalking · Lv. 41 · 10% · Time DayWalking · Lv. 41 · 10% · Time Morning
Platinum max 20%
Walking · Lv. 38 · 10% · Time DayWalking · Lv. 38 · 10% · Time Morning
Route 224 · SinnohWalking · version details vary

Road 224

Diamond max 40%
Walking · Lv. 52 · 10% · Time DayWalking · Lv. 52 · 10% · Time MorningWalking · Lv. 54 · 10% · Time DayWalking · Lv. 54 · 10% · Time Morning
Pearl max 40%
Walking · Lv. 52 · 10% · Time DayWalking · Lv. 52 · 10% · Time MorningWalking · Lv. 54 · 10% · Time DayWalking · Lv. 54 · 10% · Time Morning
Route 18 · UnovaHidden Grotto · version details vary

Unova Route 18 (Hidden Grotto)

Black 2 max 20%
Hidden Grotto · Lv. 55–59 · 20%
White 2 max 20%
Hidden Grotto · Lv. 55–59 · 20%

Held Items

1 items
Metronome
  • Diamond: 5% chance
  • Pearl: 5% chance
  • Platinum: 5% chance
  • Heartgold: 5% chance
  • Soulsilver: 5% chance
  • Black: 5% chance
  • White: 5% chance
  • Black 2: 5% chance
  • White 2: 5% chance
  • X: 5% chance
  • Y: 5% chance
  • Omega Ruby: 5% chance
  • Alpha Sapphire: 5% chance
  • Sun: 5% chance
  • Moon: 5% chance
  • Ultra Sun: 5% chance
  • Ultra Moon: 5% chance

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Chatot Biology and Behavior

Chatot has a tongue structured similarly to a human tongue, allowing it to imitate human speech with unusual precision as well as reproduce the cries of other Pokemon. Mimicry serves as a defense mechanism because potential attackers can be confused or deterred when Chatot sounds like another species, but older individuals become sophisticated enough to understand at least some of the meaning of the words they repeat. It does not merely copy sounds verbatim: Chatot rearranges learned noises into original melodies and flicks its metronome-shaped tail to maintain rhythm while singing. The species is active during the day and normally lives around bodies of water. Its anatomy, behavior, and signature move Chatter all center on vocal learning, making Chatot one of the Pokemon world's clearest examples of language-like acoustic communication.

Chatot Biological Data

National Pokédex
#441
Species
Music Note Pokémon
Height
1' 8" (0.5 m)
Weight
4.2 lbs (1.9 kg)
Habitat
Currently Unknown
Color
Black
Body Style
Wings
Gender
50% female / 50% male

Misc

Catch Rate: 30

Base Experience: 144 Exp

Hatch Counter: 20

Chatot Size Comparison: BETA

Chatot is listed at 1' 8" (0.5 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
chatot
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.