Spiritomb is a Ghost/Dark-type Pokémon introduced in Generation IV, with a base stat total of 485 and no standard evolutions.

Spiritomb

Spiritomb

Abilities

Pressure

Raises foe’s PP usage.

Infiltrator

Passes through the foe’s barrier and strikes.

Hidden Ability

Base Stats

Total: 485
EV Yield: 1 Defense, 1 Sp. Def
HP: 50
Attack: 92
Defense: 108
Sp. Atk: 92
Sp. Def: 108
Speed: 35

Spiritomb's Weaknesses and Resistances

Weak To

Resists

Evolution Chain

Spiritomb does not evolve into or from any other Pokémon.

Spiritomb Playthrough, Competitive, and Nuzlocke Usage

Using Spiritomb in a Playthrough

Spiritomb is a single-stage Ghost/Dark Pokemon with balanced base 92 offenses, excellent base 108 Defense and Special Defense, and extremely low base 35 Speed. In Generations IV and V its typing has no conventional weaknesses at all while granting immunities to Normal, Fighting, and Psychic, making it unusually easy to position defensively; the introduction of Fairy in Generation VI finally gives Spiritomb a single type weakness. Pressure drains additional PP from attacks directed at it, while the Hidden Ability Infiltrator allows moves to bypass Substitute and defensive screens in later generations. Shadow Ball or Dark Pulse support special offense, Sucker Punch and other Dark moves support physical sets, and Will-O-Wisp, Calm Mind, Nasty Plot in later games, Taunt, Pain Split, Rest, and status give it numerous bulky utility options despite the terrible Speed. Its greatest story-game drawback is often acquisition rather than battle quality: the original Diamond, Pearl, and Platinum method requires an Odd Keystone and extensive interaction in the Underground before Spiritomb appears, so a player may have to deliberately work for an encounter that many other Pokemon provide more conveniently.

Spiritomb in Competitive Pokémon

Spiritomb was one of DPP UU's most important defensive and utility Pokemon, where its three immunities, strong 108/108 defenses, lack of type weaknesses, and mixed offensive stats made it an unusually reliable answer to Ghost-, Psychic-, and Fighting-type threats. It also functioned as an excellent spinblocker before Defog became the dominant hazard-removal method, and Pursuit or Sucker Punch allowed it to trap or punish frail Psychic- and Ghost-types while Will-O-Wisp, RestTalk, Calm Mind, and Pain Split supported defensive roles. The Fairy type introduced in Generation VI finally gave Spiritomb a genuine weakness, and stronger Ghost- and Dark-types gradually reduced its unique value, although it remained useful in tiers such as XY RU and SM PU. Infiltrator gave later versions a new way to ignore Substitute and screens, and modern SV ZU analyses use both physically defensive sets and extremely slow Trick Room plus Nasty Plot offense. Spiritomb's long-term limitation is that base 50 HP and 35 Speed make its impressive defenses less overwhelming than they appear, and its recovery options are generally inferior to those of the best dedicated walls.

Spiritomb in Nuzlockes

Spiritomb is exceptionally safe in Generations IV and V because it has no ordinary type weaknesses, three complete immunities, and strong defenses on both sides, allowing it to enter many known attacks without risking a super-effective hit. From Generation VI onward Fairy becomes the one major typing danger, but Normal, Fighting, and Psychic immunities continue to create excellent planned switches. Base 35 Speed means Spiritomb normally absorbs an attack before responding, so repeated neutral hits and critical hits can still accumulate despite the favorable typing; its modest base 50 HP also means the defensive stats should not be mistaken for infinite bulk. Will-O-Wisp can greatly reduce physical damage but can miss, while Sucker Punch depends on predicting an attacking move and Pain Split produces variable healing, so each introduces more uncertainty than a simple reliable attack. Spiritomb is strongest in a Nuzlocke as a predictable immunity pivot and bulky status user, with its notorious acquisition requirements often representing a greater obstacle than keeping it alive once obtained.

Learnsets

63 moves · Scarlet Violet

Level Up

1 Night Shade ghost type --- 100 special move
1 Confuse Ray ghost type --- 100 status move
5 Shadow Sneak ghost type 40 100 physical move
10 Spite ghost type --- 100 status move
15 Payback dark type 50 100 physical move
20 Nasty Plot dark type --- --- status move
25 Hex ghost type 65 100 special move
30 Memento dark type --- 100 status move
35 Sucker Punch dark type 70 100 physical move
40 Curse ghost type --- --- status move
45 Shadow Ball ghost type 80 100 special move
50 Dark Pulse dark type 80 100 special move
55 Hypnosis psychic type --- 60 status move
60 Dream Eater psychic type 100 100 special move

Machine

- Body Slam normal type 85 100 physical move
- Psybeam psychic type 65 100 special move
- Hyper Beam normal type 150 90 special move
- Toxic poison type --- 90 status move
- Psychic psychic type 90 100 special move
- Night Shade ghost type --- 100 special move
- Confuse Ray ghost type --- 100 status move
- Rest psychic type --- --- status move
- Substitute normal type --- --- status move
- Thief dark type 60 100 physical move
- Curse ghost type --- --- status move
- Spite ghost type --- 100 status move
- Protect normal type --- --- status move
- Scary Face normal type --- 100 status move
- Icy Wind ice type 55 95 special move
- Endure normal type --- --- status move
- Sleep Talk normal type --- --- status move
- Pain Split normal type --- --- status move
- Rain Dance water type --- --- status move
- Sunny Day fire type --- --- status move
- Shadow Ball ghost type 80 100 special move
- Will-O-Wisp fire type --- 85 status move
- Facade normal type 70 100 physical move
- Taunt dark type --- 100 status move
- Helping Hand normal type --- --- status move
- Trick psychic type --- 100 status move
- Skill Swap psychic type --- --- status move
- Imprison psychic type --- --- status move
- Rock Tomb rock type 60 95 physical move
- Calm Mind psychic type --- --- status move
- Dark Pulse dark type 80 100 special move
- Giga Impact normal type 150 90 physical move
- Nasty Plot dark type --- --- status move
- Trick Room psychic type --- --- status move
- Psyshock psychic type 80 100 special move
- Foul Play dark type 95 100 physical move
- Stored Power psychic type 20 100 special move
- Hex ghost type 65 100 special move
- Snarl dark type 55 95 special move
- Phantom Force ghost type 90 100 physical move
- Burning Jealousy fire type 70 100 special move
- Lash Out dark type 75 100 physical move
- Poltergeist ghost type 110 90 physical move
- Tera Blast normal type 80 100 special move

Egg

- Disable normal type --- 100 status move
- Smokescreen normal type --- 100 status move
- Destiny Bond ghost type --- --- status move
- Pain Split normal type --- --- status move
- Ally Switch psychic type --- --- status move

Pokédex Entries

7 entries
Diamond / X / Omega Ruby

A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Pearl / Y / Alpha Sapphire

It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Platinum / Black / White / Black 2 / White 2

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Heartgold / Soulsilver

It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Sword

Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.

Shield

All Spiritomb’s mischief and misdeeds compelled a traveler to use a mysterious spell to bind Spiritomb to an odd keystone.

Legends Arceus

It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.

Where To Find Spiritomb

3 locations
Sea Mauville · HoennOne-time · version details vary

Sea Mauville (Inside)

Alpha Sapphire max 200%
One-time · Lv. 50 · 100%One-time · Lv. 50 · 100% · Story Progress Defeated Groudon Or Kyogre
Omega Ruby max 200%
One-time · Lv. 50 · 100%One-time · Lv. 50 · 100% · Story Progress Defeated Groudon Or Kyogre
Friend Safari · KalosWalking · version details vary

Friend Safari (Ghost)

X max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Y max 33%
Walking · Lv. 30 · 33% · Friend Safari Slot 3
Route 209 · SinnohOne-time · version details vary

Road 209

Diamond max 100%
One-time · Lv. 25 · 100% · Item Odd Keystone, Other Talked To 32 People Underground
Pearl max 100%
One-time · Lv. 25 · 100% · Item Odd Keystone, Other Talked To 32 People Underground
Platinum max 100%
One-time · Lv. 25 · 100% · Item Odd Keystone, Other Talked To 32 People Underground

Additional Images

PokeAPI sprites

Open this section to load extra PokeAPI sprite images.

Spiritomb Biology and Behavior

Spiritomb is not a single conventional organism but a union of exactly 108 spirits projecting a swirling purple body from an Odd Keystone. The spirits became notorious for mischief and other wrongdoing and were bound into the stone by a traveler using a mysterious spell roughly 500 years ago, preventing the collection from roaming freely. Spiritomb can lay curses through wicked thoughts and may pursue vengeance with little concern for the consequences, while animated portrayals show that losing even one constituent spirit can send the remaining whole into an uncontrollable rampage until it is restored. Pokémon Legends: Arceus represents the seal literally through 108 scattered Wisps, reinforcing that the individual spirits can exist separately when the binding is disrupted. Pokémon Sleep adds an especially strange detail: the 108 spirits are said to dream separately from Spiritomb and from one another even while the body remains firmly trapped in the Odd Keystone.

Spiritomb Biological Data

National Pokédex
#442
Species
Forbidden Pokémon
Height
3' 3" (1.0 m)
Weight
238.1 lbs (108.0 kg)
Habitat
Currently Unknown
Color
Purple
Body Style
Blob
Gender
50% female / 50% male

Misc

Catch Rate: 100

Base Experience: 170 Exp

Hatch Counter: 30

Spiritomb Size Comparison: BETA

Spiritomb is listed at 3' 3" (1.0 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
spiritomb
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.