Carnivine is a Grass-type Pokémon introduced in Generation IV, with a base stat total of 454 and no standard evolutions.

Carnivine

Carnivine

Abilities

Levitate

Not hit by GROUND attacks.

Base Stats

Total: 454
EV Yield: 2 Attack
HP: 74
Attack: 100
Defense: 72
Sp. Atk: 90
Sp. Def: 72
Speed: 46

Carnivine's Weaknesses and Resistances

Evolution Chain

Carnivine does not evolve into or from any other Pokémon.

Carnivine Playthrough, Competitive, and Nuzlocke Usage

Using Carnivine in a Playthrough

Carnivine is a single-stage pure Grass Pokemon with respectable base 100 Attack and 90 Special Attack but only base 46 Speed, so it can hit reasonably hard from either side while almost always moving after faster offensive opponents. The Generation IV physical/special split gives it physical Grass STAB such as Power Whip that actually uses its higher Attack, while Giga Drain, Energy Ball, Sludge Bomb, Crunch or Knock Off, Swords Dance, Sleep Powder, and Synthesis provide alternative offensive and utility routes across generations. Levitate is its only standard ability and turns Grass's normal Ground resistance into a complete immunity while also protecting Carnivine from grounded entry hazards such as Spikes and Toxic Spikes in competitive formats. Its defensive statistics are merely average and pure Grass brings weaknesses to Fire, Ice, Flying, Bug, and Poison, so the Ground immunity rarely makes it a true wall. Adamant can support physical Power Whip sets and Modest can support special attacks, but inaccurate Sleep Powder and Power Whip are meaningful reliability concerns; Carnivine is usable when its unusual movepool fits a team need, yet its low Speed and lack of evolution keep it distinctly mediocre compared with stronger Grass-types.

Carnivine in Competitive Pokémon

Carnivine has essentially always been a low-tier Pokemon, and Smogon analyses are unusually explicit that it is badly outclassed by stronger Grass-types despite having a few genuine tools. Its most credible competitive strategy has historically been Swords Dance with Power Whip, using Sleep Powder to create a setup opportunity and Levitate to enter against Ground attacks or avoid Spikes and Toxic Spikes; Return or later Knock Off could provide limited neutral coverage. In BW NU, Smogon noted that even this set struggled because base 46 Speed prevents meaningful sweeping, its 74/72/72 bulk is mediocre, and its coverage is too shallow to distinguish it from Leafeon, Victreebel, Torterra, and other Grass attackers. XY and SM analyses reached much the same conclusion, placing Carnivine around ZU-level relevance despite acknowledging that base 100 Attack, strong Grass STAB, Levitate, and Sleep Powder can occasionally surprise unprepared teams. Its niche is therefore real but narrow: it can be a slow Swords Dance wallbreaker with an unusual Ground immunity, but there is no strong historical basis for treating Carnivine as a major competitive threat.

Carnivine in Nuzlockes

Carnivine has a few useful Nuzlocke qualities because it arrives fully evolved, has a Ground immunity through Levitate, and can threaten Water-, Ground-, and Rock-type opponents with strong Grass attacks. The problem is speed and reliability: base 46 Speed means it usually has to absorb a hit first, while both Sleep Powder and Power Whip can miss and therefore create failure states that are more dangerous under permadeath rules than in ordinary play. Its average defenses do not compensate for weaknesses to Fire, Ice, Flying, Bug, and Poison, so switching it blindly into opponents merely because they appear physically weak is unsafe. Synthesis or Giga Drain can improve longevity and Swords Dance can shorten favorable fights, but spending a setup turn on a slow Pokemon is risky unless the opposing moveset is known. Carnivine is therefore best used as a Ground-immune matchup specialist with reliable Grass damage rather than depending on inaccurate sleep or trying to force sweeps against neutral opponents.

Learnsets

7 moves · Legends Arceus

Level Up — Legends Arceus

1 Absorb grass type 20 100 special move
6 Acid Spray poison type 40 100 special move
11 Bite dark type 60 100 physical move
18 Stun Spore grass type --- 75 status move
25 Crunch dark type 80 100 physical move
34 Sleep Powder grass type --- 75 status move
43 Energy Ball grass type 90 100 special move

Pokédex Entries

8 entries
Diamond

It attracts prey with its sweet- smelling saliva, then chomps down. It takes a whole day to eat prey.

Pearl

Hanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open.

Platinum / Black / White

It binds itself to trees in marshes. It attracts prey with its sweet- smelling drool and gulps them down.

Heartgold / Soulsilver

It walks around on its tentacles in search of a tree branch where it can dangle down and ambush prey.

Black 2 / White 2

Using its tentacles to lash itself to trees, it lies in wait for prey, luring it close with sweet-smelling drool.

X / Omega Ruby

It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.

Y / Alpha Sapphire

It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.

Legends Arceus

Though this is a plant Pokémon, it has a gluttonous and unruly temperament. Carnivine attacks its prey with its cavernous maw wide open.

Where To Find Carnivine

6 locations
Ilex Forest · JohtoWalking · version details vary

Ilex Forest

HeartGold max 20%
Walking · Lv. 6 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 6 · 10% · Radio Sinnoh
Route 14 · KalosRough Terrain, Walking · version details vary

Road 14

X max 20%
Rough Terrain · Lv. 31 · 4%Rough Terrain · Lv. 32 · 1%Walking · Lv. 30 · 10%Walking · Lv. 31 · 4%Walking · Lv. 32 · 1%
Y max 20%
Rough Terrain · Lv. 31 · 4%Rough Terrain · Lv. 32 · 1%Walking · Lv. 30 · 10%Walking · Lv. 31 · 4%Walking · Lv. 32 · 1%
Route 19 · KalosPurple Flowers, Rough Terrain, Yellow Flowers · version details vary

Road 19

X max 15%
Purple Flowers · Lv. 46 · 4%Purple Flowers · Lv. 48 · 1%Rough Terrain · Lv. 46 · 4%Rough Terrain · Lv. 48 · 1%Yellow Flowers · Lv. 46 · 4%Yellow Flowers · Lv. 48 · 1%
Y max 15%
Purple Flowers · Lv. 46 · 4%Purple Flowers · Lv. 48 · 1%Rough Terrain · Lv. 46 · 4%Rough Terrain · Lv. 48 · 1%Yellow Flowers · Lv. 46 · 4%Yellow Flowers · Lv. 48 · 1%
Viridian Forest · KantoWalking · version details vary

Viridian Forest

HeartGold max 20%
Walking · Lv. 5 · 10% · Radio Sinnoh
SoulSilver max 20%
Walking · Lv. 5 · 10% · Radio Sinnoh
Great Marsh · SinnohWalking · version details vary

Great Marsh Area 1

Diamond max 10%
Walking · Lv. 26 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 26 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 30 · 5% · Great Marsh Daily Slot 3 Of 32

Great Marsh Area 2

Diamond max 10%
Walking · Lv. 26 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 26 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 30 · 5% · Great Marsh Daily Slot 3 Of 32

Great Marsh Area 3

Diamond max 10%
Walking · Lv. 24 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 24 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 29 · 5% · Great Marsh Daily Slot 3 Of 32

Great Marsh Area 4

Diamond max 10%
Walking · Lv. 24 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 24 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 29 · 5% · Great Marsh Daily Slot 3 Of 32

Great Marsh Area 5

Diamond max 10%
Walking · Lv. 22 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 22 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 27 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32

Great Marsh Area 6

Diamond max 10%
Walking · Lv. 22 · 5% · Great Marsh Daily Slot 5 Of 32
Pearl max 10%
Walking · Lv. 22 · 5% · Great Marsh Daily Slot 5 Of 32
Platinum max 10%
Walking · Lv. 27 · 5% · Great Marsh Daily Slot 3 Of 32Walking · Lv. 28 · 5% · Great Marsh Daily Slot 3 Of 32
Route 18 · UnovaDark Grass, Walking · version details vary

Road 18

Black 2 max 20%
Dark Grass · Lv. 66 · 10%Walking · Lv. 58 · 10%
White 2 max 20%
Dark Grass · Lv. 66 · 10%Walking · Lv. 58 · 10%

Additional Images

PokeAPI sprites

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Carnivine Biology and Behavior

Carnivine is an ambush predator modeled around the biology of a carnivorous plant, anchoring itself to tree branches in forests and marshes with its vine-like lower limbs until it resembles ordinary vegetation. It can open its mouth roughly 180 degrees and releases sweet-smelling saliva that lures insects and other small prey directly toward the waiting jaws. Once Carnivine bites down, digestion is extraordinarily slow: Pokédex accounts state that consuming a captured victim can take an entire day. It can also walk on its tentacle-like vines while searching for a better branch from which to hunt rather than remaining permanently rooted in one place. The species is described as gluttonous and bad-tempered, making its apparently passive plant mimicry a hunting strategy rather than an indication of a sedentary or harmless temperament.

Carnivine Biological Data

National Pokédex
#455
Species
Bug Catcher Pokémon
Height
4' 7" (1.4 m)
Weight
59.5 lbs (27.0 kg)
Habitat
Currently Unknown
Color
Green
Body Style
Tentacles
Gender
50% female / 50% male

Misc

Catch Rate: 200

Base Experience: 159 Exp

Hatch Counter: 25

Carnivine Size Comparison: BETA

Carnivine is listed at 4' 7" (1.4 m) and shown in an in-chart visual comparison.

7 ft6 ft5 ft4 ft3 ft2 ft1 ft0 ft
carnivine
Professor Oak
How is visual size determined?

Pokédex height is treated as the official listed measurement, but the chart uses pose-aware visual scaling so each sprite looks reasonable in a direct comparison.

For long or coiled Pokémon, the listed height may represent total body length rather than upright height. For Pokémon with floppy ears, leaves, feathers, antennae, wings, or other flexible features, the chart usually measures to the top of the solid, substantial part of the head or body instead of the tallest decorative feature.

The goal is not to replace the official height, but to make the artwork compare naturally at the size it appears to occupy.